[Coco] Duplicating Copy-Protected Games (Z-89) (Was: Coco Digest, Vol 55, Issue 22)
Steve Bjork
6809er at bjork-huffman.net
Mon Jan 14 00:16:06 EST 2008
You are right about the my games not being released to public
domain. But there is more to clarify on the subject.
First of all, I continue to sell and especially support all of my games.
As for making any money, what funds raised by a few games sales
offset the cost in supporting them. (Mostly mailing cost.)
On the subject of copyright, your must remember that the right of
that can be done with the software is the RIGHT of the copyright
owner. (And no one else.) While you buy software, you are giving
limited rights to its use. And that is all.
More importantly, some people think the 2003 update to the The
Digital Millennium Copyright Act of 1998 (DMCA) gives people the
right to copy and give away older software.
This is not the case.
The Digital Millennium Copyright Act of 1998 made it illegal to
circumvent any copy protection. Just to act of trying to break it is illegal.
Now, the 2003 update to the DMCA does allow the circumvention Digital
Right Management (DRM), aka copy protection but only in the cases of
unsupported software and hardware.
The update to the DMCA also says that you have the right to transfer
the software from hardware that is no longer working to a new
hardware, if replacement
can not be found. In this case, you do have the right to circumvent
the DRM to make it work on a new type computer that software was not
design for. Does this apply to Color Computer software? The answer
is no. (Because replacement CoCos are "reasonably available" on E-BAY
and other sources.)
The point to all this? Just because a program is no longer sold
and/or supported it does not remove the copyright or put it into public domain.
Now, I know some of you thinking I should just put my old games into
public domain. Well I can't for many reasons.
For 35 years I've been a software engineer and create a large body of
copyrighted work. Over those years, I've been involved in a number
legal action in regards to the protection of my rights to my
copyrighted software. The fact that I maintained control over all my
copyright code made for easy wins in court and saving me tens of $1,000's!
One other reason for not releasing my CoCo software in to public
domain is that I have plans for those games. As you know, there are
a number of ideas that I have for projects to help the CoCo community
and those game titles maybe be needed to help bring them to life.
I do have a request. If you have any of my software on your website,
please remove it. You would be helping not only me but the CoCo
community as well.
Thank you,
Steve (Zaxxon) Bjork
At 05:44 PM 1/12/2008, you wrote:
>Carl J. England <mrspock12 at juno.com) wrote:
>>i didn't realize that the game [Z-89] was available as a download.
>>
>>has it been released to public domain?
>>
>>if so, i have no problem with sending you the files needed to create
>>copies of the program.
>
>As far as I know none of Steve's games, including Z-89, have been
>released to the public domain. Certainly I have seen no indication of
>this on Curtis Boyle's CoCo games site. To be honest, I'm not sure
>what Steve's position is regarding his old CoCo games. He obviously
>makes no income off them anymore (i.e. you can't buy copies), so does
>he take issue with people making unauthorized copies for personal
>purposes, as long as no money is involved?
>
>I bought a copy of Backup Magic a few months ago from Carl. It seems
>to have successfully copied some of my original, copy-protected
>diskettes (e.g. Sinistaar), but fails to make bootable copies of other
>(e.g. Time Bandit, Sailor Man). So I guess there's still a place for
>The Defeater.
>
>JP
>
>--
>Coco mailing list
>Coco at maltedmedia.com
>http://five.pairlist.net/mailman/listinfo/coco
More information about the Coco
mailing list