[Coco] joystick plus real-time sound?
Roger Taylor
operator at coco3.com
Wed Jan 9 18:50:41 EST 2008
Folks,
If I'm not mistaken, there is no way on a CoCo to poll the joystick
while doing real-time audio without introducing interference. The
same DAC is used to output the 6-bit sound and set the voltage for
the joystick axis comparitors.
When you set up the PIA to sample the joystick axis, I think a pop or
click sound is introduced if the mode was in 6-bit sound mode. Doing
this frequently back and forth scares me with the
thought. :) Ofcourse, on an emulator it probably doesn't do this.
I could be wrong, but I think this is why I made my Spider-Hype games
use only the keyboard. I guess having real time music and sound
effects has a cost.
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