[Coco] MUSICA 2 files
Robert Gault
robert.gault at worldnet.att.net
Wed Dec 26 17:33:05 EST 2007
Roger Taylor wrote:
> At 05:21 PM 12/25/2007, you wrote:
>
>> Roger,
>> did you get the DSK images I tried to send?
>> Regards,
>> Torsten
>
>
>
>
> Sorry for the delay. Yes, I got them, thanks. I also found my own
> Musica file disks but I was using the wimgtool.exe utility to extract
> the .mus files which was doing a LF/CR translation as if they were in
> ASCII format. Now I'm using port.exe.
>
> Another issue, as I've mentioned before, is that some .mus files have an
> extra 256 bytes at the start for playing the music. Some don't. If you
> assume all do, and type LOADM, then EXEC, some will crash. However, if
> you first load one that has the embedded player, then you can LOADM any
> other mus files later and then EXEC 16128 to play the current one,
> whether it came with an embedded player or not.
>
> Ofcourse, my games use an IRQ/FIRQ handler for playing these in the
> background, so only the music data is needed. I can embed MUSICA files
> using CCASM by doing something like:
>
> org 3584
> .. some code, data, etc. ..
>
> align $100
> tune1 includebin bee.mus
>
> align $100
> tune2 includebin venice.mus
>
> align $100
> tune3 includebin imperial.mus
>
>
>
>
> --
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>
Try wimgtool selecting RAW to ASCII. That should leave the files alone.
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