[Coco] MUSICA 2 files
Roger Taylor
operator at coco3.com
Wed Dec 26 17:26:54 EST 2007
At 05:21 PM 12/25/2007, you wrote:
>Roger,
>did you get the DSK images I tried to send?
>Regards,
>Torsten
Sorry for the delay. Yes, I got them, thanks. I also found my own
Musica file disks but I was using the wimgtool.exe utility to extract
the .mus files which was doing a LF/CR translation as if they were in
ASCII format. Now I'm using port.exe.
Another issue, as I've mentioned before, is that some .mus files have
an extra 256 bytes at the start for playing the music. Some
don't. If you assume all do, and type LOADM, then EXEC, some will
crash. However, if you first load one that has the embedded player,
then you can LOADM any other mus files later and then EXEC 16128 to
play the current one, whether it came with an embedded player or not.
Ofcourse, my games use an IRQ/FIRQ handler for playing these in the
background, so only the music data is needed. I can embed MUSICA
files using CCASM by doing something like:
org 3584
.. some code, data, etc. ..
align $100
tune1 includebin bee.mus
align $100
tune2 includebin venice.mus
align $100
tune3 includebin imperial.mus
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