[Coco] Text Editors

theother_bob theother_bob at yahoo.com
Mon Apr 9 15:00:32 EDT 2007

Hmm... I've occasionally thought about a small text-editor module for Color FOG. At the very least a file viewer. Of course it would utilize the basic GUI and settings from the main module. If anyone wants to develop a Basic GUI based program (Sprite editor sounds useful!), I will help incorporate the existing GUI components I have already built (to save you some work) and help integrate our visions into something all can enjoy.

My goal is to make more modules for Color FOG such as a text file viewer(/editor), perhaps a card game or puzzle game... who knows what else.

----- Original Message ----
From: John E. Malmberg <wb8tyw at qsl.net>
To: coco at maltedmedia.com
Sent: Monday, April 9, 2007 12:05:31 PM
Subject: Re: [Coco] Text Editors

Michael R. Furman wrote:
>>> That could be a project for someone looking for a programming project.
>>> Port vi to nitros!!
>>> Frank
> I have been working on porting the PVIC editor  
> http://www.fwiarda.com/software/pvic.htm to Nitros9 on and off for the last 
> year.  I haven't gotten very far however...  

I would recommend that any one looking at porting an editor to the COCO 
look at TECO.  An open source variant is available, written in C

The reasons are:

1. It has very little in hardware requirements.
2. It can run in command line / printing terminal environments.
3. It probably has been ported to a more diverse set of platforms
    than any other editor.

It has a visual WSIWYG display mode with a command window built in. 
That mode currently requires that the display support ANSI control

Having used both TECO and VI, TECO is faster and easier to learn for
basic editing.

And I have found that for many 1-shot complex editing tasks, programming 
a TECO command string is the fastest solution.

It should be possible to come up with a version of TECO that would run 
using the Disk Color Basic ROM routines, in addition to variants for 
OS-9 or Flex-09.

wb8tyw at qsl.net

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