[Coco] Text Editors
theother_bob at yahoo.com
Mon Apr 9 15:00:32 EDT 2007
Hmm... I've occasionally thought about a small text-editor module for Color FOG. At the very least a file viewer. Of course it would utilize the basic GUI and settings from the main module. If anyone wants to develop a Basic GUI based program (Sprite editor sounds useful!), I will help incorporate the existing GUI components I have already built (to save you some work) and help integrate our visions into something all can enjoy.
My goal is to make more modules for Color FOG such as a text file viewer(/editor), perhaps a card game or puzzle game... who knows what else.
----- Original Message ----
From: John E. Malmberg <wb8tyw at qsl.net>
To: coco at maltedmedia.com
Sent: Monday, April 9, 2007 12:05:31 PM
Subject: Re: [Coco] Text Editors
Michael R. Furman wrote:
>>> That could be a project for someone looking for a programming project.
>>> Port vi to nitros!!
> I have been working on porting the PVIC editor
> http://www.fwiarda.com/software/pvic.htm to Nitros9 on and off for the last
> year. I haven't gotten very far however...
I would recommend that any one looking at porting an editor to the COCO
look at TECO. An open source variant is available, written in C
The reasons are:
1. It has very little in hardware requirements.
2. It can run in command line / printing terminal environments.
3. It probably has been ported to a more diverse set of platforms
than any other editor.
It has a visual WSIWYG display mode with a command window built in.
That mode currently requires that the display support ANSI control
Having used both TECO and VI, TECO is faster and easier to learn for
And I have found that for many 1-shot complex editing tasks, programming
a TECO command string is the fastest solution.
It should be possible to come up with a version of TECO that would run
using the Disk Color Basic ROM routines, in addition to variants for
OS-9 or Flex-09.
wb8tyw at qsl.net
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