[Coco] Re: Police Quest 1 and King's Quest 4 for the coco!
Guillaume Major
gmajor at videotron.ca
Sun Aug 20 20:49:11 EDT 2006
Hi Fred,
in the boot file, you need VI and AGIVIRQdr if you are using OS-9, and VI
and VRN if you are using NitrOS-9. I tested the game on both operating
systems and on a real coco with success. Have you tried to boot from the
first disk? I'm not familiar with Drivewire, you might need to specify that
the disk is 80 tracks, double sided when you mount it.
Guillaume
----- Original Message -----
From: "Fred D. Provoncha"
<fredprov5-DsHlaBO2+wPk1uMJSBkQmQ at public.gmane.org>
Newsgroups: gmane.comp.hardware.tandy.coco
Sent: Sunday, August 20, 2006 8:06 PM
Subject: Re: Police Quest 1 and King's Quest 4 for the coco!
> It seems to work fine so far in an emulator, but when I mount the disk
> images in Drivewire and try to run the game from a real Coco through
> Drivewire, the computer crashes moments after I type in the 'Sierra'
> command. Yes, I've got VRN in my OS9Boot on my real Coco. The real Coco
> runs KQ3 just fine. Is there any difference between the VRN used by KQ3
> and the AGIVIRQdr and VI files that KQ4 uses? Am I forgetting anything
> else that might me causing the problem?
>
> Fred Provoncha
> Stansbury Park, UT
>
>>Now you can play these games on your coco 3!
>>
>>I finally found the bug in Police Quest 1 that was corrupting the memory
>>of the >AGI interpreter. It allowed me to finish its adaptation for the
>>coco and is now >fully playable.
>>
>>Also, I successfully converted King's Quest 4 (AGI version) from version 3
>>to >version 2 to use with the coco interpreter. Version 3 resources are
>>compressed >and the coco interpreter does not support compression. I had
>>to decompress all >resources from KQ4 so now the VOL files are bigger than
>>the original game. I had >to put the files on 720K disks. I will look
>>forward for a way to split the VOL >files and make the game available on
>>360K disks.
>>
>>There are some minor glitches with object priorities due to the fact that
>>this >game was designed to run on a more recent version of the AGI
>>interpreter and >make use of commands not available on the coco
>>interpreter. But these glitches >doesn't affect playability.
>>
>>You can download them at: http://goyim.dyndns.org:8080/coco
>>
>>Please let me know if you find any bug in these games or other sierra
>>games that >I have modified.
>>
>>Enjoy!
>>
>>Guillaume
>
>
>
>
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