[Coco] Police Quest 1 and King's Quest 4 for the coco!
Fred D. Provoncha
fredprov5 at usfamily.net
Sun Aug 20 20:06:55 EDT 2006
It seems to work fine so far in an emulator, but when I mount the disk
images in Drivewire and try to run the game from a real Coco through
Drivewire, the computer crashes moments after I type in the 'Sierra'
command. Yes, I've got VRN in my OS9Boot on my real Coco. The real Coco
runs KQ3 just fine. Is there any difference between the VRN used by KQ3
and the AGIVIRQdr and VI files that KQ4 uses? Am I forgetting anything
else that might me causing the problem?
Fred Provoncha
Stansbury Park, UT
>Now you can play these games on your coco 3!
>
>I finally found the bug in Police Quest 1 that was corrupting the memory of the >AGI interpreter. It allowed me to finish its adaptation for the coco and is now >fully playable.
>
>Also, I successfully converted King's Quest 4 (AGI version) from version 3 to >version 2 to use with the coco interpreter. Version 3 resources are compressed >and the coco interpreter does not support compression. I had to decompress all >resources from KQ4 so now the VOL files are bigger than the original game. I had >to put the files on 720K disks. I will look forward for a way to split the VOL >files and make the game available on 360K disks.
>
>There are some minor glitches with object priorities due to the fact that this >game was designed to run on a more recent version of the AGI interpreter and >make use of commands not available on the coco interpreter. But these glitches >doesn't affect playability.
>
>You can download them at: http://goyim.dyndns.org:8080/coco
>
>Please let me know if you find any bug in these games or other sierra games that >I have modified.
>
>Enjoy!
>
>Guillaume
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