[Coco] CHIP-8 emulator for Coco

Bob Devries bdevries at gil.com.au
Mon Dec 27 07:20:23 EST 2004


Hey, I had a computer that had a CHIP8 interpreter, back in the late 70's. 
It was a 6800 based SBC, presented in Electronics Australia. It was called 
the Dream 6800.

--
Regards, Bob Devries. Dalby, Queensland, Australia.
Faith isn't faith until it's all you're holding on to.
http://e4god.com/freeblogs/bdevries/


----- Original Message ----- 
From: "David" <golgotha at toughguy.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Monday, December 27, 2004 7:52 PM
Subject: [Coco] CHIP-8 emulator for Coco


> Hi gang,
>
> Was just reading about the CHIP-8 virtual machine.. the specs mention it's
> got 4kb of memory, a single chanel of one-tone sound, and a 64x32 mono
> screen.. sounds like its crying out to be the Coco's first emulator.. :)
>
> could even be done on a coco2, by using the semigraphics mode.. since the
> graphics are all a single color, 64x32 breaks down nicely to the coco2's
> 32x16 text mode..
>
> http://www.pdc.kth.se/~lfo/chip8/CHIP8.htm talks about the 'platform that
> never actually existed'.. and i get the feeling this could be an 
> interesting
> project :)
>
> anyone have any experience with the CHIP-8 virtual machine, or any 
> comments
> on how/why this should be done? :P
>
> -David
>
> ----- Original Message -----
> From: David <golgotha at toughguy.net>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Monday, December 27, 2004 4:36 PM
> Subject: [Coco] Tutorias for Coco3 ASM
>
>
>> Hi-diddly-ho
>>
>> I hope Xmas found you all well :)
>>
>> I was wondering if anyone's written (or has seen around) some simply
>> assembly tutorials relating to graphics-type stuff.. I've got a book on
>> programming the 6809, but it focuses on the Coco2, and only briefly
> touches
>> on graphics (as a ML extension to a basic program)
>>
>> I'm hoping to expand into making some Coco3 games, but I needs some
>> direction on where to look, or at least some hints, tips and code 
>> snippets
>> to get me started
>>
>> Anyone feel like throwing some code my way?
>>
>> Regards,
>> David
>>
>>
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>
>
> -- 
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> 




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