[Coco] again: CoCo RGB to VGA conversion
Mark Marlette
mmarlett at isd.net
Thu Aug 19 22:31:55 EDT 2004
At 8/19/2004 08:06 PM -0400, you wrote:
james,
The VGA/SVGA will probably fairly easy with the cores that are out there.
How do you plan to enable all of the non standard VGA modes of the CoCo?
GIME registers to actual functions? Test plan to make sure everything
works? I'm a Test Engineer.....Sorry.... :)
Mark
>Mark
>
>Add full VGA support and maybe even SVGA with at least 256
>color. If possible also digital drive to a LCD panel.
>
>james
>
>
>
>
>On 19 Aug 2004 at 18:43, mmarlett at isd.net wrote:
>
>From: mmarlett at isd.net
>To: coco at maltedmedia.com
>Date sent: Thu, 19 Aug 2004 18:43:23 -0500
>Subject: Re: [Coco] again: CoCo RGB to VGA
>conversion
>Send reply to: mmarlett at isd.net,
> CoCoList for Color Computer Enthusiasts
><coco at maltedmedia.com>
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>request at maltedmedia.com?subject=subscribe>
>
> > james,
> >
> > Could you please expand on the major enhancements to the video
> > section?
> >
> > At a minimum I hope that it will be 100% backwards compatible, plus
> > all the new stuff you add. ????
> >
> > Mark
> >
> >
> > >Al
> > >
> > >I am currently looking at doin gthe GIME in an FPGA and doing
> > >some major enhancements to the video section. So far very
> > >promising. Then you can dump a 6809 CPU into another FPGA and
> > >basically there it is a coco on two chips and I/O 3.3 volt tolerant
> > >and the core runs at 1.8 VDC. Nice operation for a laptop type
> > >scenario.
> > >
> > >james
> > >
> > >
> > >On 19 Aug 2004 at 15:13, alsplace at pobox.com wrote:
> > >
> > >Date sent: Thu, 19 Aug 2004 15:13:38 -0700
> > >From: <alsplace at pobox.com>
> > >Subject: Re: [Coco] again: CoCo RGB to VGA
> > >conversion
> > >To: coco at maltedmedia.com
> > >Send reply to: CoCoList for Color Computer Enthusiasts
> > ><coco at maltedmedia.com>
> > > <mailto:coco-> >request at maltedmedia.com?subject=unsubscribe>
> > > <mailto:coco-> >request at maltedmedia.com?subject=subscribe>
> > >
> > >> Space is a big issue. The emulator should be the natural solution,
> > >> but JeffV's never worked fast enough for me to use, and now I'm on
> > >> a Mac and can't figure out how to get MESS running well enough to
> > >> use. A real CoCo would be ideal. But I haven't had a CRT computer
> > >> since my 1999 iMac DV (which was still tiny -- all in one,
> > >> "monitor" with a keyboard and mouse and that was it). My iMac from
> > >> 2001 is flat panel and now I'm hooked on that idea.
> > >>
> > >> So, really, I'm hoping we can figure something out -- this might be
> > >> a great opportunity for another CoCo HW team to do something, so
> > >> Could-9 isn't the only game in town (else Mark will be backlogged
> > >> with projects for years!).
> > >>
> > >> Hmmm. Glenside project, maybe? :)
> > >>
> > >> -- A
> > >>
> > >>
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> > >
> > >
> > >
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