[Coco] again: CoCo RGB to VGA conversion

jdaggett at gate.net jdaggett at gate.net
Thu Aug 19 20:06:23 EDT 2004


Mark

Add full VGA support and maybe even SVGA with at least 256 
color. If possible also digital drive to a LCD panel. 

james




On 19 Aug 2004 at 18:43, mmarlett at isd.net wrote:

From:           	mmarlett at isd.net
To:             	coco at maltedmedia.com
Date sent:      	Thu, 19 Aug 2004 18:43:23 -0500
Subject:        	Re: [Coco] again: CoCo RGB to VGA 
conversion 
Send reply to:  	mmarlett at isd.net,
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> james,
> 
> Could you please expand on the major enhancements to the video
> section?
> 
> At a minimum I hope that it will be 100% backwards compatible, plus
> all the new stuff you add. ????
> 
> Mark
> 
> 
>  >Al
> >
> >I am currently looking at doin gthe GIME in an FPGA and doing 
> >some major enhancements to the video section. So far very 
> >promising. Then you can dump a 6809 CPU into another FPGA and 
> >basically there it is a coco on two chips and I/O 3.3 volt tolerant
> >and the core runs at 1.8 VDC. Nice operation for a laptop type
> >scenario. 
> >
> >james
> >
> >
> >On 19 Aug 2004 at 15:13, alsplace at pobox.com wrote:
> >
> >Date sent:      	Thu, 19 Aug 2004 15:13:38 -0700
> >From:           	<alsplace at pobox.com>
> >Subject:        	Re: [Coco] again: CoCo RGB to VGA 
> >conversion 
> >To:             	coco at maltedmedia.com
> >Send reply to:  	CoCoList for Color Computer Enthusiasts 
> ><coco at maltedmedia.com>
> >	<mailto:coco-
> >request at maltedmedia.com?subject=unsubscribe>
> >	<mailto:coco-
> >request at maltedmedia.com?subject=subscribe>
> >
> >> Space is a big issue.  The emulator should be the natural solution,
> >> but JeffV's never worked fast enough for me to use, and now I'm on
> >> a Mac and can't figure out how to get MESS running well enough to
> >> use. A real CoCo would be ideal.  But I haven't had a CRT computer
> >> since my 1999 iMac DV (which was still tiny -- all in one,
> >> "monitor" with a keyboard and mouse and that was it).  My iMac from
> >> 2001 is flat panel and now I'm hooked on that idea.
> >> 
> >> So, really, I'm hoping we can figure something out -- this might be
> >> a great opportunity for another CoCo HW team to do something, so
> >> Could-9 isn't the only game in town (else Mark will be backlogged
> >> with projects for years!).
> >> 
> >> Hmmm.  Glenside project, maybe? :)
> >> 
> >>      -- A
> >> 
> >> 
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> >
> >
> >
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