[Coco] again: CoCo RGB to VGA conversion
jdaggett at gate.net
jdaggett at gate.net
Thu Aug 19 20:06:23 EDT 2004
Mark
Add full VGA support and maybe even SVGA with at least 256
color. If possible also digital drive to a LCD panel.
james
On 19 Aug 2004 at 18:43, mmarlett at isd.net wrote:
From: mmarlett at isd.net
To: coco at maltedmedia.com
Date sent: Thu, 19 Aug 2004 18:43:23 -0500
Subject: Re: [Coco] again: CoCo RGB to VGA
conversion
Send reply to: mmarlett at isd.net,
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> james,
>
> Could you please expand on the major enhancements to the video
> section?
>
> At a minimum I hope that it will be 100% backwards compatible, plus
> all the new stuff you add. ????
>
> Mark
>
>
> >Al
> >
> >I am currently looking at doin gthe GIME in an FPGA and doing
> >some major enhancements to the video section. So far very
> >promising. Then you can dump a 6809 CPU into another FPGA and
> >basically there it is a coco on two chips and I/O 3.3 volt tolerant
> >and the core runs at 1.8 VDC. Nice operation for a laptop type
> >scenario.
> >
> >james
> >
> >
> >On 19 Aug 2004 at 15:13, alsplace at pobox.com wrote:
> >
> >Date sent: Thu, 19 Aug 2004 15:13:38 -0700
> >From: <alsplace at pobox.com>
> >Subject: Re: [Coco] again: CoCo RGB to VGA
> >conversion
> >To: coco at maltedmedia.com
> >Send reply to: CoCoList for Color Computer Enthusiasts
> ><coco at maltedmedia.com>
> > <mailto:coco-
> >request at maltedmedia.com?subject=unsubscribe>
> > <mailto:coco-
> >request at maltedmedia.com?subject=subscribe>
> >
> >> Space is a big issue. The emulator should be the natural solution,
> >> but JeffV's never worked fast enough for me to use, and now I'm on
> >> a Mac and can't figure out how to get MESS running well enough to
> >> use. A real CoCo would be ideal. But I haven't had a CRT computer
> >> since my 1999 iMac DV (which was still tiny -- all in one,
> >> "monitor" with a keyboard and mouse and that was it). My iMac from
> >> 2001 is flat panel and now I'm hooked on that idea.
> >>
> >> So, really, I'm hoping we can figure something out -- this might be
> >> a great opportunity for another CoCo HW team to do something, so
> >> Could-9 isn't the only game in town (else Mark will be backlogged
> >> with projects for years!).
> >>
> >> Hmmm. Glenside project, maybe? :)
> >>
> >> -- A
> >>
> >>
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> >
> >
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