[Coco] Speed up and slow down POKE
Robert Gault
robert.gault at worldnet.att.net
Mon Aug 2 20:36:43 EDT 2004
Larry Osborne wrote:
> ----- Original Message -----
> From: "Mannequin*" <mannslists at invigorated.org>
> To: "cocomedia" <coco at maltedmedia.com>
> Sent: Monday, August 02, 2004 6:44 PM
> Subject: [Coco] Speed up and slow down POKE
>
>
>
>>Could someone remind me if I have the speed up and slow down POKE right
>>for the Coco 3?
>>
>>Speed up: POKE 65497,0
>>Slow down: POKE 65495,0
>>
>>I think the speed up is right, but I don't think if I have the slow down
>>one correct.
>>
>>Thanks.
>>-M.
>>
>>--
>>Coco mailing list
>>Coco at maltedmedia.com
>>http://five.pairlist.net/mailman/listinfo/coco
>>
>
>
> As my memory goes
>
> Whole memory (always works on a CoCo 3 - may fail on a CoCo 1 or CoCo 2)
> Speed up (double speed) POKE 65467, any digit
> Slow down (normal speed) POKE 65496, any digit
>
> Half Memory (RAM double speed -bottom half of memory; ROM normal speed -top
> half of memory) ( Works on all CoCo's but of limited use on a CoCo 3)
> Speed up (double speed) POKE 65495, any digit
> Slow down (normal speed) POKE 65496, any digit
>
> 0 was the normal digit used but the digit had no real effect, rather it was
> the POKEing the location that had the effect.
>
> I hope this helps.
>
> Larry Osborne
>
>
>
The full fast poke will work on any Coco but you will lose video output
when at fast speed on a Coco1. I've written several programs which use
this poke and video returns when you drop back to normal clock speed.
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