[Coco] Vectrex
Roger Taylor
rtaylor at bayou.com
Wed Nov 5 02:48:00 EST 2003
At 01:26 AM 11/5/2003 -0500, you wrote:
>In a message dated 11/4/03 1:36:14 AM Eastern Standard Time,
>rtaylor at bayou.com writes:
>
> > Thanks for the info. Some kind of default 3-D battle game appears to run
> > in Vectrex mode of M.E.S.S. Looks kinda neat to see the 6809 do nice 3-D
> > in 256x192.
>
>Actually the default built-in game, "Mine Storm", is not 3-D or "first
>person", but the less exciting kind where you look down on your space ship
>in its
>2-D universe.
>With the special goggles, you can do real 3D and color, but with just the
>bare Vectrex there are game ROM paks where you look out the window of your
>ship
>or whatever -- "Polar Rescue", etc.
>
>I'm really impressed that MESS does the vector graphics. That means they're
>simulating *analog* circuits and X-Y-Z driven CRTs. Remains to be seen
>whether MESS is doing a literal emulation of the analog circuits, or just
>digitally
>emulating the *effects* of them. What the heck, maybe I'll finally DL a
>version of MESS and see how it works, though I've been waiting for the
>bugs and
>misfeatures to settle out.
>--Mike K.
The CoCo emulation is a lot better now. You'd be surprised at how accurate
it is. The Vectrex emulation makes me want to try to create a virtual
ROMPAK for that machine and see if it will do *something*. :)
I've been creating and mounting virtual cartridges in the Dragons, the
CP-400, and all of the CoCos. Might as well play around some more.
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