[Coco] Re: Any reason to put a 6309 in a Coco2?
jdaggett at gate.net
jdaggett at gate.net
Tue Dec 30 13:35:49 EST 2003
Torsten
The GIME chip is the Coco3 will not support semigraphic modes
S8, S12, or S24 of the Coco1/2. So if any games or software that
uses those modes will not necessarily work on a Coco3.
My guess is that these graphic modes are better done with the
newer high screen resolution commands that Super Extended Color
Basic has.
Yes the Coco3 is only about 99.9% backaward compatible.
james
On 30 Dec 2003 at 19:19, Torsten Dittel wrote:
> > Some ROMPAKs won't run on a 3. Cyrus comes to mind.
>
> Hmm... How is this possible? I thought it was fully compatibe if not
> in the "3-mode". I even can't imagine trouble from an application like
> Cyrus. If you would have mentioned Dragonfire with it's CPU cycle
> depending graphics... I already thought about tuning up some of my
> CoCo2s, but this would only be worth the work if a "6309 Level I"
> NitrOS9 is planned or even already released.
>
> Torsten
>
>
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