[Coco] Nitros9 3.2.0 6809L2 on real hardware
David
dbree at duo-county.com
Wed Dec 17 06:27:33 EST 2003
On Wed, Dec 17, 2003 at 03:25:59AM -0700, Willard Goosey wrote:
> >Date: Tue, 16 Dec 2003 23:50:21 -0500
> >From: Robert Gault <robert.gault at worldnet.att.net>
> >You may already know this but just because you boot to a 40 or 80 column
> >window does not mean you can't access a vdg 32 column screen.
>
> Assuming you have VDGint in your kernel. And, IMHO, if you're going
> to have vdgint in your kernel, might as well have term_vdg.
>
> I normally have two main OS-9 bootdisks, one windint only and one
> vdgint/windint for those rare times I feel like playing with DM3 or
> Carmen.
What I did was create some new vdg descriptors. I think I had 3, and
called them v1, v2, and v3. I could then change to one of these and run
my games.
> Also, many vdg programs blatently assume they're on /term and are
> hard-coded that way. You can patch them, sure, but usually to another
> hard-coded window.
Of course, my method wouldn't work for these...
In regard to previous posts about using iniz w1 or iniz /w1, IIRC, I've
used it both ways.
More information about the Coco
mailing list