[Coco] [Color Computer] Fw: File - Coco_Join.txt

Neil Morrison neilsmorr at hotpop.com
Fri Dec 19 12:16:28 EST 2003


----- Original Message ----- 
From: "FirebrandX" <firebrandx at charter.net>


> Name: Wolff Morrow
> Age: 30
> Occupation: Graphic Artist
>
> Well I'm already posting on the cocolist, so I'm not really all
that
> new. ;-)
>
> Anyway, I started with the coco2 pretty late. It was probably
around
> 1990 and a friend of mine had one. He was a real wiz with basic, so
I
> learned a lot from his programs. Then later he got the coco3 and I
was
> enchanted by the new graphic modes. We both start making games in
basic,
> including a very massive RPG that would have been one of the best
games
> ever made for the coco3, but the lack of speed in basic just ruined
our
> hopes and dreams for the game. This was before the Internet hit
big, so
> we had no clue where to track down 6809 books or detailed memory
maps of
> the coco3. I had assembly knowledge and wrote a few programs for
the
> C64, but I was more thrilled with the graphic potential on the
coco3
> than I was with the C64. Granted, there were some severely limiting
> features on the coco3, like not having a 3-channel sound system
(like
> the C64 had), or not having a sprite engine (again like the C64
had),
> but I wasn't going to let that stop me.
>
> So recently I got the bug in my brain to start collecting as much
> documentation and knowledge as I could on assembly langauge for the
> coco3. This time, I've got the determination to leave no stone
> un-turned. I've visited just about EVERY coco site on the net and
have
> downloaded, PDF's, HTML pages, text files, pictures, scans, hassled
> other programmers, etc. All in an effort to put together a complete
> "knowledge-tank" on programming assembly games for the coco3.
>
> Unfortunately, I've found this task to be somewhat difficult. Some
of
> the books on this subject are just extremely hard to find and no
longer
> sold. What's worse, the few people who have them aren't willing to
loan
> them out for PDF conversion (much less sell them). This knowledge
needs
> to be made available to the public for educational gain. So
eventually,
> I will collect what books I can and start making a complete set of
PDF's
> that one could use to completely learn how to program in assembly
for
> the coco3. A sort of "Programmer's Reference Library". I want to do
this
> so that I can look up whatever I need to know when designing a game
for
> the coco3.
>
> Well, that's my motivation in a coco-nutshell! ;-)
>
> Sincerely,
> Wolff Morrow


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