[arg_discuss] Software for managing games/events/playercommunication
Kim Plowright
kim.plowright at gmail.com
Mon Nov 15 16:37:56 EST 2010
Ooh aces, thanks Christy, will have a look through. I found your 2008 post yesterday, but hadn't seen the new one.
(random observation) I'm really struggling to find something 'small pieces, loosely joined' at the moment; everything seems to want to be overarching systems...
On 15 Nov 2010, at 21:00, "Christy Dena" <cdena at cross-mediaentertainment.com> wrote:
> Hello Kim,
>
> There are a few projects in development for what you're talking about, and
> some proprietary technologies that are licensed out. I've been keeping a
> list, and Jeff Watson has too, here:
> http://www.christydena.com/online-essays/cross-media-management-technologies
> /.
>
> Best,
> Christy
>
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of Kim Plowright
> Sent: Monday, 8 November 2010 02:19
> To: IGDA ARG Sig
> Subject: [arg_discuss] Software for managing
> games/events/playercommunication
>
> Hello
>
> I'm having a bit of a poke around trying to find useful bits of software /
> cloud applications for folk making ARGlike things.
>
> I've had a look back through the list archives which tends to point to:
>
> Scriptwriting / Storyplanning software:
>
> Word / Excel
> Celtx - http://www.celtx.com/
> Scrivener - http://www.literatureandlatte.com/scrivener.php
> Final Draft - http://www.finaldraft.com/ FiveSprockets -
> http://www.fivesprockets.com/fs-portal/
> Storyist - http://storyist.com/index.html Novamind -
> http://www.novamind.com/ Tinderbox - http://www.eastgate.com/Tinderbox/
> With more listed here; http://www.literatureandlatte.com/links.php
>
> Project Management/Coordination Software:-
>
> Basecamp - http://basecamphq.com/
>
> ProjectPier -
> http://www.projectpier.org/ CoMindWork - http://www.comindwork.com/
> OpenAtrium - http://openatrium.com/ Yammer - https://www.yammer.com/
>
> These are all great for internal team coordination, and for planning the
> story, but there's a piece that seems to be missing from this
> suite: running the experience.
>
> Broadly, I think this is 'things which help manage communications with
> players and time-sensitive cross-platform content rollout.'
>
> The sort of use cases I'm after are:-
> - associating a player with a facebook id, twitter id, mobile number, and
> being able to track all of their interactions with the game in one place.
> - Smart use of external APIs to publish once to many places, and aggregate
> responses centrally
> - being able to send an SMS message to multiple players from a central point
> - being able to store story content objects centrally, and manage player
> progress through those objects: sending the right email/SMS/tweet at the
> right time, from the right character
> - cue tracking during live events: team notifications, progress tracking,
> content release
>
> I suspect that there are tools out there that do this sort of thing, but I
> don't know about them (I'm SURE that the social media marketing crowd use
> them all the time!). I've used Cover It Live http://www.coveritlive.com/ to
> run a live event in the past, for instance. I'm fairly sure that someone
> announced they'd created something like this here on the list, but my email
> search foo is failing me.
>
> So - my questions...
>
> - Does anyone know of any products designed specifically for
> transmedia/arg/crossplatform/social storytelling?
> - Have you experience of using them? Good? Bad? Indifferent? What were the
> catches? What did they do well?
> - If you've bodged this kind of thing together from existing tools in the
> past, what different things have you used?
> - Have you used any tools that helped you manage the realworld-online bridge
> successfully?
>
> Hopefully this is useful stuff to share on the list, too!
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