[arg_discuss] Software for managing games/events/playercommunication

Kim Plowright kim.plowright at gmail.com
Mon Nov 15 16:37:56 EST 2010



Ooh aces, thanks Christy, will have a look through. I found your 2008 post yesterday, but hadn't seen the new one.

(random observation) I'm really struggling to find something 'small pieces, loosely joined' at the moment; everything seems to want to be overarching systems...


On 15 Nov 2010, at 21:00, "Christy Dena" <cdena at cross-mediaentertainment.com> wrote:


> Hello Kim,

>

> There are a few projects in development for what you're talking about, and

> some proprietary technologies that are licensed out. I've been keeping a

> list, and Jeff Watson has too, here:

> http://www.christydena.com/online-essays/cross-media-management-technologies

> /.

>

> Best,

> Christy

>

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On

> Behalf Of Kim Plowright

> Sent: Monday, 8 November 2010 02:19

> To: IGDA ARG Sig

> Subject: [arg_discuss] Software for managing

> games/events/playercommunication

>

> Hello

>

> I'm having a bit of a poke around trying to find useful bits of software /

> cloud applications for folk making ARGlike things.

>

> I've had a look back through the list archives which tends to point to:

>

> Scriptwriting / Storyplanning software:

>

> Word / Excel

> Celtx - http://www.celtx.com/

> Scrivener - http://www.literatureandlatte.com/scrivener.php

> Final Draft - http://www.finaldraft.com/ FiveSprockets -

> http://www.fivesprockets.com/fs-portal/

> Storyist - http://storyist.com/index.html Novamind -

> http://www.novamind.com/ Tinderbox - http://www.eastgate.com/Tinderbox/

> With more listed here; http://www.literatureandlatte.com/links.php

>

> Project Management/Coordination Software:-

>

> Basecamp - http://basecamphq.com/

>

> ProjectPier -

> http://www.projectpier.org/ CoMindWork - http://www.comindwork.com/

> OpenAtrium - http://openatrium.com/ Yammer - https://www.yammer.com/

>

> These are all great for internal team coordination, and for planning the

> story, but there's a piece that seems to be missing from this

> suite: running the experience.

>

> Broadly, I think this is 'things which help manage communications with

> players and time-sensitive cross-platform content rollout.'

>

> The sort of use cases I'm after are:-

> - associating a player with a facebook id, twitter id, mobile number, and

> being able to track all of their interactions with the game in one place.

> - Smart use of external APIs to publish once to many places, and aggregate

> responses centrally

> - being able to send an SMS message to multiple players from a central point

> - being able to store story content objects centrally, and manage player

> progress through those objects: sending the right email/SMS/tweet at the

> right time, from the right character

> - cue tracking during live events: team notifications, progress tracking,

> content release

>

> I suspect that there are tools out there that do this sort of thing, but I

> don't know about them (I'm SURE that the social media marketing crowd use

> them all the time!). I've used Cover It Live http://www.coveritlive.com/ to

> run a live event in the past, for instance. I'm fairly sure that someone

> announced they'd created something like this here on the list, but my email

> search foo is failing me.

>

> So - my questions...

>

> - Does anyone know of any products designed specifically for

> transmedia/arg/crossplatform/social storytelling?

> - Have you experience of using them? Good? Bad? Indifferent? What were the

> catches? What did they do well?

> - If you've bodged this kind of thing together from existing tools in the

> past, what different things have you used?

> - Have you used any tools that helped you manage the realworld-online bridge

> successfully?

>

> Hopefully this is useful stuff to share on the list, too!

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