[arg_discuss] Good discussions abound!

D. Cook me at addlepated.net
Mon Jun 7 22:25:51 EDT 2010


It all started with Brooke Thompson's post - http://www.giantmice.com/archives/2010/06/a-criticism-on-the-lack-of-criticism/ - and subsequent challenge to designers to create postmortems of games past.

Then Steve Peters posted earlier today - http://nomimes.com/newsblog/creating-buzz-vs-the-player-experience/ - asking designers to focus their efforts on their _audience_ rather than the buzz machine.

And not to be outdone, Michael Anderson just posted - http://www.argn.com/2010/06/a_call_to_action_for_alternate_reality_game_developers_play_args - that he wants designers to get out there and actually play stuff!

On another note, Robert Pratten posted an alternate way of setting up flowcharts for transmedia projects here - http://workbookproject.com/culturehacker/2010/06/07/transmedia-documentation/.

And the icing on the cake is Brian Enigma's new iPhone app - http://netninja.com/2010/06/06/arg-tools-for-iphone - that's like a Swiss pocket knife for ARGs.

Very cool discussions going on out there right now!


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