[arg_discuss] Topic of the Week July 27: Education
Naomi Alderman
naomi.alderman at gmail.com
Mon Jul 27 12:01:45 EDT 2009
The best thing I ever did was to read, play and DM a lot of RPGs. I think
they're the closest tabletop model to the ARG experience - creating a
narrative, characters and a set of puzzles in advance, but leaving enough
flexibility in the system to allow your players to have a real influence on
events in ways which can't necessarily be predicted.
There are a lot of role-specific skills, of course (writers need to practice
writing, designers need to learn design), but I think the flexibility and
ability to think on your feet you learn from RPGs will serve you well
working on an ARG in any capacity.
- Naomi
On Mon, Jul 27, 2009 at 4:18 PM, Andrea Phillips <deusexmachinatio at gmail.com
> wrote:
> It's a Rorschach blot, guys. Tell me what you see... ;)
>
> On Mon, Jul 27, 2009 at 11:01 AM, Steve Peters<scpeters at gmail.com> wrote:
> > Also, what roles? Writer? Experience designer? Producer? Graphic artist?
> > Programmer? Minion?
> >
> > *via iPhone*
> >
> > On Jul 27, 2009, at 7:48 AM, "Brian Clark" <bclark at gmdstudios.com>
> wrote:
> >
> >>> What kind of education or training would you recommend for
> >>> somebody who wants to break into ARGs?
> >>
> >> Define "break in".
> >>
> >> B.
> >>
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>
>
> --
> Andrea Phillips
> http://www.aaphillips.com
> AIM: Andrh1a * Skype: Andrhia
> Words * Culture * Interaction
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