[arg_discuss] Topic of the Week July 20: Designer Responsibilities to the Public
D B Wall
dbwall at mac.com
Tue Jul 21 17:45:13 EDT 2009
I'm curious this group's reaction to a simple thought... as icons associated with certain connected/web2.0/social media/whatever you choose to call it efforts have become conventions in UI design over the past few years, I wonder if a simple, universal icon representing fictional realities on public facing materials could be established with similar effect. Twitter, Facebook, RSS, digg, even USB, and the power on button have effective, well-adopted and unobtrusive icons. Why can't ARGs?
On Monday, July 20, 2009, at 10:10AM, "Andrea Phillips" <andrhia at gmail.com> wrote:
>This isn't on the list of upcoming topics on the wiki, but this was
>something that I found myself blathering about a lot at ARGfest this
>weekend. I thought I'd bring it to the list.
>
>We've talked about our responsibilities and ethical guidelines on the
>list before, mainly in terms of what we owe the players. But we're
>putting material out there in the real world, and it's possible --
>even likely -- that somebody who isn't a player, doesn't know anything
>about ARGs, and has no reason to doubt your credibility will stumble
>into a piece of your game and think it's real.
>
>One example: In Routes, we made up a couple of fictional websites for
>pharmaceutical companies, and we did a little nail-biting over what
>'advanced treatments' we had this company working on. Could we talk
>about our fictional success with gene therapy to treat Parkinson's?
>What if a person with Parkinson's came upon our site via Google and
>thought it was real? We decided there was an ethical problem there.
>
>There are other examples that spring to mind, too -- most notably
>innocent bystanders who might witness something terrifying and call
>the police that turns out to be a live event for a game.
>
>So how do you manage these risks? What do you consider your
>responsibilities to the public at large?
>
>--
>Andrea Phillips
>http://www.aaphillips.com
>AIM: Andrh1a * Skype: Andrhia
>Words * Culture * Interaction
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