[arg_discuss] TOW: almost 8 years after the Beast, which is your favourite ARG and why?

Brooke Thompson brooke at mirlandano.com
Wed Jan 14 12:26:09 EST 2009


On Jan 14, 2009, at 11:24 AM, Andrea A. Phillips wrote:


> But myy accusation of wankery really revolves more around the stuff

> like, "Well, but was (X) an ARG? Should (Y) be considered the first

> ARG?" Where X and Y are usually things that hit some of those

> criteria I pulled out of thin air, but not all of them. It reaches a

> kind of strange reductive point where people can bring out an

> example of anything that meets one or two of those elements -

> epistolary novels and MUDs very often -- and say "Well, but then was

> THIS an ARG?"



As I was the only person to make such statements yesterday, then I
guess, I'm the wanker. I have no problem with that.

It's an extremely helpful exercise if you look at as more than just
wankery. It's in those discussions that I learn more about what draws
people to ARG-like things (whether it's playing them, designing them,
or producing them) and, as the discussion has occurred regularly for
about 7 years now, it's really interesting to see how that has changed
over the years which actually lets me see some trends. Sure, it's a
small sample size (I only got ~40 responses to my "what was the first
ARG?" inquiries yesterday) but it's still quite informative. I learned
of a number projects that I had no awareness of before yesterday - 3
or 4 of them from the early 1900s which are completely fascinating
from the subject matter to the intent to the reaction. I had a very
enjoyable conversation about public play in the 70s and the
similarities and differences to public play today - it even resulted
in a potential collaboration as we'd like to explore some of the
things that were done in the late 60s and early 70s with the added
influence of some modern technology.

So, yeah, it may be wankery to look at long out of print books or some
bizarre elementary school playground game and discuss if and how it
fits into the landscape of ARGs/ARG-like things but is there anything
wrong with that if it's a fascinating discussion that has the
potential to make us better designers? I don't think so. Plus, now
I've got a half a dozen new items on both my to read and to play lists
that I'm quite eager to get to. So, in my experience, it's been
anything but reductive. In fact, it's expanded my knowledge and
understanding considerably over the years.


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