[arg_discuss] Topic of the Week Aug. 17: Ghost Players
Hugh Davies
marcus.helm at gmail.com
Tue Aug 18 11:17:58 EDT 2009
Now i know what they are, I agree that there are problems with Ghost
players. Between ghost players and characters, you kind of end up with an
ARG that can play itself.
And surely as a player, its more compelling to be contacted by character
than another player, especially if you somehow find out that that player was
a Ghost player at which point you risk feeling dumb and manipulated.
h
On Tue, Aug 18, 2009 at 3:18 PM, Brian Clark <bclark at gmdstudios.com> wrote:
> > We used "ghost players" in Art of the Heist
>
> Naw, those weren't "ghost players" -- everyone knew they were fictional
> characters.
>
> The specific presentation that spurred this conversation at ARGfest was
> from
> a group that had some of their people participating in live groups, but
> with
> instructions to push the group along in a particular direction. The "real
> players" would have thought those were other "real players" up until the
> moment they had the party at the end (when they did reveal that those
> "ghost
> players" were cast members.) They did this because they had rather
> aggressive timelines of interdependencies, so the "ghost players" were a
> way
> of controlling pacing.
>
> For me, the big issue this introduces is actually the potential mistrust
> among players.
>
>
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