[arg_discuss] Topic of the Week Aug. 17: Ghost Players

Brooke Thompson brooke at giantmice.com
Mon Aug 17 20:19:41 EDT 2009


There's been a lot of good stuff being said on this, but I think my
thoughts were summed up in one sentence...


On Aug 17, 2009, at 6:09 PM, Nathan Mishler wrote:


> Don't deprive them, enable them!




In the midst of play, with players needing help... I can't think of an
instance where ghost players would enable players without depriving
them. If something came up and a ghost player would make the
experience better for the players than something that came from within
the game... maybe. But it just seems like far more hassle (and risk)
than it's, ultimately, worth.

That said, using fairly obvious NPC/Ghost Peeps to model behavior
*before* the players get to a point where the need help is a valid
approach... especially in a complex situation where an example would
be welcomed in just about any other sort of environment. I think that
players are hip to that and it can work for that reason. You just
gotta keep the players needs in mind. And... don't deprive them,
enable them!

(nicely said Nathan :))


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