[arg_discuss] we are obsolete (RE:Copycatwarningoveralternativereality games)
A Nakama
a.r.nakama at gmail.com
Fri Oct 10 09:02:18 EDT 2008
But all fiction creates an alternate parallel universe while you're engaging
with it... In your brain!
To engage your question the way you meant it, though, I think the AR part of
ARG is what draws a lot of people to these things--it's what drew me--but
for those of us who see it as a medium, ARG is just a label (with the AR
essentially meaningless, what the other Adam was getting at) that applies to
a medium/toolset that we draw upon to tell certain stories. Some of them
masquerade is "true" within everyday reality, and some of them don't
(actually, most of the high-profile ones don't seem to these days--different
topic: AR in an ARG is a mark of amateur work?).
~ Adam Nakama
On Fri, Oct 10, 2008 at 8:08 AM, Dan Hon <dan at sixtostart.com> wrote:
> One thing that's always confused me is this whole "alternate parallel
> universe" concept. Can't we just say that these games are fiction? We don't
> get hung up on all movies being in alternate parallel universes, or all
> books doing that as well. Y'know: it's a story. Some things are made up.
>
> --
> Dan Hon, CEO, Six to Start
> m: +44 7870 600 828
> t: +44 33 3340 7490, f: +44 33 3340 7494
>
>
>
>
> On 10 Oct 2008, at 13:06, Jason Chrest wrote:
>
> Interactive Cross-Media Games in Alternate Parallel Universes run by
>> deviants!!
>>
>> ICMGAPURBD SIG
>>
>> I like the length!
>>
>> ICMG though could be a fair representation of the majority of games I have
>> followed in the past. It's not as sexy of an acronym as arg, but - /shrug.
>>
>> (Just wanted to toss my two dusty pennies into the ring and hope I didn't
>> miss good emails lol)
>>
>> Jason Chrest
>> Aporia Cross-Media Entertainment, LLC.
>> http://news.aporiacme.com
>> Cell:(662)251-9312
>> jason at aporiacme.com
>>
>>
>> -----Original Message-----
>> From: "Brian Clark" <bclark at gmdstudios.com>
>>
>> Date: Fri, 10 Oct 2008 07:22:29
>> To: 'Discussion list of the IGDA ARG SIG'<arg_discuss at igda.org>
>> Subject: Re: [arg_discuss] we are obsolete
>> (RE:Copycatwarningoveralternative
>> reality games)
>>
>>
>> "I plan to continue to embrace it and love it and call it george."
>>
>> I hope no one took my Swiftian arguments too seriously yesterday: I was
>> just
>> being overly-provocative to see what oozes out if we pick the scab off.
>> Plus
>> Monello gave me $5 (but I also had to eat a bug.)
>>
>> If I had to give my serious opinion, though, it is a variant of Adam's:
>> ARG
>> was always a label, not a genre not a media not an art form. It was a
>> label
>> applied by the fan community to describe SOME of what we do, but not ALL
>> of
>> what we do. Internally, as a lab and studio, we see far less distinction
>> between our projects, but then we essentially study digital human
>> interaction (so that's fine). As a creator, the label is useful if it
>> provides some expectation of the experience the audience might have, so I
>> find myself using "ARGish" far more than I use "ARG".
>>
>> If I had to pick a hill to plant my flag on, the closest match would be
>> Experience Design of the post-Shedroff variety. I think Adam hit another
>> key
>> point though, which is the general sense of déjà vu on definitions to the
>> 1990s and MUD/MOO/MUSH, a stable triad of different definitions and goals
>> for something very similar. I've always had a nagging suspicion that these
>> same definitions apply here as well ... that part of the difference
>> between
>> my work that gets called ARG and what doesn't is related to the MUD/MOO
>> distinction (MUD=ARG, MOO="Extended Experience" roughly.)
>>
>> But that really just brings us back to Monello's "lots of experimental
>> variety" comment that opened all of this, and only really brings to it the
>> idea that ARG might just be a subset of that variety rather than the
>> umbrella.
>>
>> Which begs what the umbrella concept is all over again, right?
>>
>>
>> -----Original Message-----
>> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]
>> On
>> Behalf Of Wendy Despain
>> Sent: Thursday, October 09, 2008 6:32 PM
>> To: Discussion list of the IGDA ARG SIG
>> Subject: Re: [arg_discuss] we are obsolete
>> (RE:Copycatwarningoveralternative
>> reality games)
>>
>> I for one have no problem with the ARG label or the hanging out with
>> video game folks. Videogames are more and more interested in narrative
>> these days, and I think the "gamey" parts of ARGs improve the player
>> experience.
>>
>> And when I tell videogame devs that I also do ARGs they no longer
>> stare blankly at me and think I just choked on something.
>>
>> I plan to continue to embrace it and love it and call it george.
>>
>> Wendy Despain
>> quantumcontent.com
>>
>>
>> On Thu, October 9, 2008 3:03 pm, Adam Martin wrote:
>>
>>> 2008/10/9 Brian Clark <bclark at gmdstudios.com>:
>>>
>>>> So no need for an IGDA SIG anymore?
>>>>
>>>
>>> The IGDA seems happy with supporting us so far :), and with what we do
>>> (and it's relationship to games). IGDA's "games" remit seems to be set
>>> very broad, generally speaking.
>>>
>>> They're even offering us money, just waiting for us to tell them what
>>> we need it for...
>>> _______________________________________________
>>> ARG_Discuss mailing list
>>> ARG_Discuss at igda.org
>>> http://five.pairlist.net/mailman/listinfo/arg_discuss
>>>
>>>
>>
>> Wendy Despain
>> quantumcontent.com
>>
>> _______________________________________________
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