[arg_discuss] Copycat warning over alternative reality games
Dan Hon
dan at sixtostart.com
Thu Oct 9 11:32:15 EDT 2008
The article in the magazine is actually much longer - I'm trying to
get hold of a print copy at the moment. Suffice to say that we're
trying really, really hard to stop talking about "ARGs" - instead
talking about "traditional ARGs" and the new, more general, cross-
platform entertainment/game hotness. Which, really, is just
Interesting and Engaging Content, Optimised to the Medium and Platform
It's Being Delivered On.
--
Dan Hon, CEO, Six to Start
m: +44 7870 600 828
t: +44 33 3340 7490, f: +44 33 3340 7494
On 9 Oct 2008, at 16:29, Adrian Hon wrote:
> Yeah, not a lot in that article surprises me; just confirms that these
> guys don't really understand what's going on. I don't really have a
> lot to offer this discussion other than saying 'I agree'. Certainly
> it's a shame that ARGs are being pigeonholed in this way (not that
> 'ARG' as a term holds a lot of useful meaning). Most of the
> interesting work is being done outside of marketing, right now.
>
> Adrian
>
> On Thu, Oct 9, 2008 at 4:02 PM, Brian Clark <bclark at gmdstudios.com>
> wrote:
>> No one took "The Hand Grenade" Monello's bait, eh? No assist from
>> me, sir:
>> this was what had me foaming at the mouth 2 ARGfests ago.
>>
>> "ARG" isn't just "a marketing approach" ... it is one that isn't
>> even loved
>> by marketers. Attempts to reclaim in the word in non-ironic ways
>> are doomed
>> to failure, which is why very few of us as practitioners use that
>> word
>> anymore.
>>
>> Upsides are broader than even what "The Hand Grenade" suggests,
>> though, as
>> his definition still doesn't provide a place for non-fiction in that
>> continuum. Or maybe what ever supplants ARG only cares about obvert
>> fiction,
>> but the same principles work without having to play make believe.
>>
>> But in reality, that news story is no stranger than "Marketers Still
>> Struggle To Understand This Strange Nightmare World They Inherited".
>>
>> :)
>>
>> -----Original Message-----
>> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org
>> ] On
>> Behalf Of Mike Monello
>> Sent: Wednesday, October 08, 2008 10:52 AM
>> To: Discussion list of the IGDA ARG SIG
>> Subject: [arg_discuss] Copycat warning over alternative reality games
>>
>> Stories like this are why I always bristle against defining an ARG
>> versus
>> living under a looser definition such as cross-media narrative or
>> similar.
>>
>> I still maintain we are (or should be) in a period of extreme
>> experimentation, the results of which will ultimately define what
>> it is and
>> what the sub-genres or styles are. When we codify a strict
>> definition around
>> ARG, we turn it into a series of tactics rather than a formal
>> structure
>> under which an infinite variety of projects can live. When people
>> use the
>> term "ARG," it should be the way people use "sitcom" or "soap-
>> opera" -- only
>> a specific form of cross media engagement.
>>
>>
>> http://www.nma.co.uk/Articles/39895/Copycat+warning+over+alternative+reality
>> +games.html
>>
>> Copycat warning over alternative reality games
>>
>> Platform: Internet | Author: Luan Goldie | Source: nma.co.uk |
>> Published:
>> 08.10.08
>>
>> Brands are being warned against rashly adopting alternate reality
>> games
>> (ARGs) as their use as immersive brand experiences takes off.
>>
>> Cancer Research, Red Cross and Puffin (whose Young Bond ARG ends
>> this week),
>> are among the recent wave of brands to join the new trend for
>> creating ARGs,
>> which aim to engage consumers in connected online and offline
>> activities.
>>
>> Early ARGs have been successful. McDonald's The Lost Ring game,
>> supporting
>> its sponsorship of the Beijing...
>>
>> ... Olympics, attracted more than 2.5m people in 100 countries, for
>> example.
>> However, the online industry has urged brands to be cautious about
>> adopting
>> them ad the next craze.
>>
>> Toby Feldman, marketing director for wrestling federation WWE, said
>> the
>> organisation had looked at ARGs as a marketing technique but
>> decided it
>> would not be an appropriate engagement tool.
>>
>> "It's down to the brand you have. One size never fits all, and if
>> it's not
>> relevant then it can very quickly become gimmicky," said Feldman.
>> "If you're
>> first to do something then it will work as it will stir interest and
>> publicity."
>>
>> "Everyone looks for innovative ways to get messages across but if
>> too many
>> others follow suit then it becomes run of mill and waters down its
>> effectiveness," he added.
>>
>> Likewise, Rei Inamoto, co-chief creative officer at AKQA's US
>> office, the
>> agency behind McDonald's The Lost Ring, said, "I do feel that ARGs
>> are a bit
>> of a fad right now. If agencies and clients do it blindly just
>> because it's
>> the buzzword, it will just lead to copycat tactics."
>>
>> However, Alex Miller, head of Jam, i-level's social media
>> department, said
>> it was clear why ARGs are becoming popular among brands looking to
>> create
>> strong brand connections. "If the buzzwords at the moment are
>> audience
>> participation, interaction and empowerment then a branded ARG, if
>> executed
>> well, ticks all of those boxes," he said.
>>
>> Adrian Hon, chief creative officer at ARG specialist Six to Start,
>> which
>> recently rolled out a cross-media competition for Penguin called We
>> Tell
>> Stories, agreed that interest was growing. "It hasn't happened
>> overnight,
>> but we're now getting brands coming to us all the time. Two years
>> ago we had
>> to explain what these games were for, but now it's very popular and
>> we're
>> getting approached all the time."
>>
>> Other major brands, while not ruling out ARGs feel it's too early
>> to make
>> the investment. Emma Jenkins, head of interactive marketing at
>> Procter &
>> Gamble, said, "It's still very new and gaming is evolving so rapidly.
>> Anything we do has to stay in line with our consumers, so we
>> wouldn't rule
>> it out completely. We'd look at it, but not yet."
>>
>> Audi's UK PR manager David Ingram agreed. In 2005, Audi US launched
>> ARG The
>> Art of the Heist, which encouraged players to find a stolen Audi
>> A3. The
>> game had more than half a million participants and created over
>> 4,000 test
>> drives.
>>
>> "We're a bit more traditional," said Ingram. "ARGs have never been
>> on the
>> cards for us. We've run campaigns on PlayStation and we're
>> confident in
>> doing that, but not ARGs yet."
>>
>> ARGs utilise media across multiple platforms, including mobile,
>> print,
>> outdoor and online, with the player often able to influence the
>> story. The
>> first ARG was The Beast, used to promote the film Artificial
>> Intelligence,
>> with players taking part in a game that incorporated websites, email,
>> telephone conversations.
>>
>> Sky won an nma Effectiveness Award in 2007 for its ARG for TV show
>> 24. Last
>> week the Red Cross launched its Traces of Hope ARG to raise
>> awareness of
>> civilians separated from their friends and families due to
>> conflicts around
>> the world.
>>
>>
>>
>>
>>
>> ---
>> Mike Monello
>> Partner, Campfire
>> http://www.campfirenyc.com
>>
>>
>>
>>
>>
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>
>
>
> --
> Adrian Hon - mssv.net
> Chief Creative at Six to Start - www.sixtostart.com
> Founder of Let's Change the Game - www.letschangethegame.org
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