[arg_discuss] Copycat warning over alternative reality games
Adrian Hon
adrian at mssv.net
Thu Oct 9 11:29:45 EDT 2008
Yeah, not a lot in that article surprises me; just confirms that these
guys don't really understand what's going on. I don't really have a
lot to offer this discussion other than saying 'I agree'. Certainly
it's a shame that ARGs are being pigeonholed in this way (not that
'ARG' as a term holds a lot of useful meaning). Most of the
interesting work is being done outside of marketing, right now.
Adrian
On Thu, Oct 9, 2008 at 4:02 PM, Brian Clark <bclark at gmdstudios.com> wrote:
> No one took "The Hand Grenade" Monello's bait, eh? No assist from me, sir:
> this was what had me foaming at the mouth 2 ARGfests ago.
>
> "ARG" isn't just "a marketing approach" ... it is one that isn't even loved
> by marketers. Attempts to reclaim in the word in non-ironic ways are doomed
> to failure, which is why very few of us as practitioners use that word
> anymore.
>
> Upsides are broader than even what "The Hand Grenade" suggests, though, as
> his definition still doesn't provide a place for non-fiction in that
> continuum. Or maybe what ever supplants ARG only cares about obvert fiction,
> but the same principles work without having to play make believe.
>
> But in reality, that news story is no stranger than "Marketers Still
> Struggle To Understand This Strange Nightmare World They Inherited".
>
> :)
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of Mike Monello
> Sent: Wednesday, October 08, 2008 10:52 AM
> To: Discussion list of the IGDA ARG SIG
> Subject: [arg_discuss] Copycat warning over alternative reality games
>
> Stories like this are why I always bristle against defining an ARG versus
> living under a looser definition such as cross-media narrative or similar.
>
> I still maintain we are (or should be) in a period of extreme
> experimentation, the results of which will ultimately define what it is and
> what the sub-genres or styles are. When we codify a strict definition around
> ARG, we turn it into a series of tactics rather than a formal structure
> under which an infinite variety of projects can live. When people use the
> term "ARG," it should be the way people use "sitcom" or "soap-opera" -- only
> a specific form of cross media engagement.
>
>
> http://www.nma.co.uk/Articles/39895/Copycat+warning+over+alternative+reality
> +games.html
>
> Copycat warning over alternative reality games
>
> Platform: Internet | Author: Luan Goldie | Source: nma.co.uk | Published:
> 08.10.08
>
> Brands are being warned against rashly adopting alternate reality games
> (ARGs) as their use as immersive brand experiences takes off.
>
> Cancer Research, Red Cross and Puffin (whose Young Bond ARG ends this week),
> are among the recent wave of brands to join the new trend for creating ARGs,
> which aim to engage consumers in connected online and offline activities.
>
> Early ARGs have been successful. McDonald's The Lost Ring game, supporting
> its sponsorship of the Beijing...
>
> ... Olympics, attracted more than 2.5m people in 100 countries, for example.
> However, the online industry has urged brands to be cautious about adopting
> them ad the next craze.
>
> Toby Feldman, marketing director for wrestling federation WWE, said the
> organisation had looked at ARGs as a marketing technique but decided it
> would not be an appropriate engagement tool.
>
> "It's down to the brand you have. One size never fits all, and if it's not
> relevant then it can very quickly become gimmicky," said Feldman. "If you're
> first to do something then it will work as it will stir interest and
> publicity."
>
> "Everyone looks for innovative ways to get messages across but if too many
> others follow suit then it becomes run of mill and waters down its
> effectiveness," he added.
>
> Likewise, Rei Inamoto, co-chief creative officer at AKQA's US office, the
> agency behind McDonald's The Lost Ring, said, "I do feel that ARGs are a bit
> of a fad right now. If agencies and clients do it blindly just because it's
> the buzzword, it will just lead to copycat tactics."
>
> However, Alex Miller, head of Jam, i-level's social media department, said
> it was clear why ARGs are becoming popular among brands looking to create
> strong brand connections. "If the buzzwords at the moment are audience
> participation, interaction and empowerment then a branded ARG, if executed
> well, ticks all of those boxes," he said.
>
> Adrian Hon, chief creative officer at ARG specialist Six to Start, which
> recently rolled out a cross-media competition for Penguin called We Tell
> Stories, agreed that interest was growing. "It hasn't happened overnight,
> but we're now getting brands coming to us all the time. Two years ago we had
> to explain what these games were for, but now it's very popular and we're
> getting approached all the time."
>
> Other major brands, while not ruling out ARGs feel it's too early to make
> the investment. Emma Jenkins, head of interactive marketing at Procter &
> Gamble, said, "It's still very new and gaming is evolving so rapidly.
> Anything we do has to stay in line with our consumers, so we wouldn't rule
> it out completely. We'd look at it, but not yet."
>
> Audi's UK PR manager David Ingram agreed. In 2005, Audi US launched ARG The
> Art of the Heist, which encouraged players to find a stolen Audi A3. The
> game had more than half a million participants and created over 4,000 test
> drives.
>
> "We're a bit more traditional," said Ingram. "ARGs have never been on the
> cards for us. We've run campaigns on PlayStation and we're confident in
> doing that, but not ARGs yet."
>
> ARGs utilise media across multiple platforms, including mobile, print,
> outdoor and online, with the player often able to influence the story. The
> first ARG was The Beast, used to promote the film Artificial Intelligence,
> with players taking part in a game that incorporated websites, email,
> telephone conversations.
>
> Sky won an nma Effectiveness Award in 2007 for its ARG for TV show 24. Last
> week the Red Cross launched its Traces of Hope ARG to raise awareness of
> civilians separated from their friends and families due to conflicts around
> the world.
>
>
>
>
>
> ---
> Mike Monello
> Partner, Campfire
> http://www.campfirenyc.com
>
>
>
>
>
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--
Adrian Hon - mssv.net
Chief Creative at Six to Start - www.sixtostart.com
Founder of Let's Change the Game - www.letschangethegame.org
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