[arg_discuss] On ARG Web Design

Beth Aileen Dillon beth.a.dillon at gmail.com
Wed May 14 19:22:29 EDT 2008


Hey all! Ian was nice enough to get interviewed and have his responses
turned into an introductory piece on ARG web design. I'm guessing
-most- people won't know what ARGs are so that groundwork needs to be
set first. You can check it out at
http://gamedev.sessions.edu/special/alternate-reality-game-web-design/.
I'm wondering if we can get a series of postmortems about different
ARG designs going, maybe just in relation to the web design at first
to make it less complicated (understanding how it's connected to
gameplay). Either from the designers themselves or from people willing
to critique/explain different ARGs. Like, for example, how the heck
did they come up with the "I love bees" web design? The basic idea of
a hacked page was there, yes, but stylistically someone had to be
behind all of those choices!

Further, the depth of web involvement/technology requirements really
varies. The GUN ARG had a whole networked online poker game with user
profiles and such. The variety in ARGs is widespread and I'd like to
have a place where we can learn lessons from one another about what
works, what doesn't, what looks snazzy, and so on.

Input much appreciated!
- Beth

--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com


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