[arg_discuss] Accounting for Player Disruption?

Ivan Askwith iaskwith at MIT.EDU
Thu Mar 13 19:06:48 EDT 2008



I was wondering if anyone, either from experience or untested
theories, might have advice on how PMs can handle or be prepared for
disruptive participants.

Has anyone found particularly good ways of dealing with players (or
trolls) who post comments on in-game blogs or forums with comments
like "THIS IS JUST A GAME," or "THIS IS A PROMOTION FOR X"?

It seems like a behavior that it's important to be respectful of -- or
rather, that it could be dangerous to censor -- but you also don't
want those sorts of comments destroying interest in the game for
players who are trying to play along.



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