[arg_discuss] Social Interaction in ARGs
Christy Dena
cdena at cross-mediaentertainment.com
Tue Jun 24 23:05:57 EDT 2008
Yes, I like Markus's quote too. That is exactly the kind of definition
that facilitates the continnum I was after. There can be a sliding
scale of difference between the ordinary and pretended self. To me
(and others), the difference between the ordinary self and the
pretended self is a signficant part of the experience, and therefore
influences design. I mean, there are millions of people worldwide
playing World of Warcraft, not World of Walmart. To be honest, I don't
quite understand why all of you think it isn't a factor, and don't see
any difference between roleplay in ARGs and RPGs.
On 6/25/08, Brian Clark <bclark at gmdstudios.com> wrote:
> Markus, I love the clarity of:
>
> "an ordinary self, a pretended self and a consciousness of their
> differences"
>
> That actually seems to be a unifying concept across these other competing
> definitions: the arguments are about how far the pretend self has to be from
> the ordinary self to count as roleplaying.
>
> Christy, though, I want to go back to one of the definitions you offered:
>
> "creating a novel persona for your character that fits in the context of the
> game world and interacting with others through that persona"
>
> I'd argue that "novel" is a pretty high bar to set to qualify. "For your
> character" suggests a certain level of roleplaying is already happening,
> doesn't it -- because the MMPORG mechanic subtly encourages that by
> producing a digital proxy. It also leaves itself fuzzy with the "interacting
> with others" because MMPORGs historically can separate human-to-human
> interaction into "player/player" with everything else "player/environment".
> ARGs don't have such an easy shortcut.
>
> If you took Yee's definition and reworked it, it sounds like Markus'
> statement from Lillard:
>
> "creating a persona for yourself that fits in the context of the game world
> and interacting with others through that persona"
>
> This to me seems axiomatic, at least in the player-centered definition of
> what is an ARG. That's what underscores that Unfiction is an OOG space:
> because the rest of the world becomes "the game world". I'd go so far to
> argue that if people weren't at least subtly "creating personas" to
> "interact with others" it wouldn't be the Internet, which has a culture of
> anonymous voyeurism that ARGing (like other community dynamics) actually
> manages to overcome in amazing ways.
>
> The lack of roleplaying is the emergent behavior from the interaction of the
> system, not the roleplaying.
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
> Behalf Of Markus Montola
> Sent: Tuesday, June 24, 2008 3:13 AM
> To: arg_discuss at igda.org
> Subject: Re: [arg_discuss] Social Interaction in ARGs
>
> It all depends on how you define role-play. A good definition of
> pretend play (iirc by Lillard) assumes an ordinary self, a pretended
> self and a consciousness of their differences. So if you don't know
> she is a character, you can't pretend. Of course this is not always
> simple; especially if young children play.
>
> Usually.
>
> Our research project (IPerG) ran a few games using a lot of pervasive
> role-play, where players were explicitly asked to treat everyone as
> part of the play. Thus, they were role-playing in their everyday
> interactions with bus drivers and clerks -- and incidentally some of
> these folks (like a real nurse working in a real hospital) turned out
> to be involved with game content.
>
> As a result we ended up with lots and lots of gray areas between play
> and not play, often involving pretence, role-play et cetera.
>
> We have published quite a lot on role-play, pervasive play and the
> social expansion to the ordinary world. I'm more than happy to provide
> links if anyone's interested.
>
>
> Best,
>
> - Markus Montola -- writing a PhD. on pervasive role-play
>
> University of Tampere Hypermedialab
> Mobile: +358 44 544 2445
>
>> I'm with you, Mike. I think as soon as a player treats a character as
>> real, which they know (or suspect) to be a fictional construct of some
>> kind, that puts them in the realm of roleplay. They're placing their
>> own persona into the game.
>>
>> Also, I don't think there's really any difference between a person
>> playing an Orc (or Shakespeare) and themselves. The vast majority of
>> players are not skilled enough to behave in any manner other than
>> their own, if that makes sense. And this isn't bashing the player's
>> skill levels - it's an observation of how rare real acting talent is.
>> So even though the Orc mask may give them permission to loosen up and
>> not worry so much about what other people might think - they're still
>> essentially being themselves.
>>
>> But I'll provide the same caveat as Mike as well. I'm no academic. So
>> I may just be missing the point.
>>
>> Wendy
>>
>>
>> On Mon, June 23, 2008 7:53 am, Mike Monello wrote:
>>> I am the furthest thing from an academic you can get, but it seems to
>>> me that when a player knowingly interacts with a fictional character
>>> they have crossed the threshold into role-playing. Whether they send
>>> an email or
>>> go on a mission or more involved experience, they have made that jump
>>> into the game space, even if the character they've chosen is a close
>>> version of themselves. I don't recognize a difference between someone
>>> playing a character exactly like themselves in a known fiction and
>>> someone playing an Orc or any other fantastical creature - both are
>>> operating within the safety and knowledge of a fictional framework
>>> that allows them to make choices and play in a way that real life
>>> absolutely would not.
>>>
>>> Either that or I've totally missed what y'all smart folks are talkin'
>>> about! :)
>>>
>>> ---
>>> Mike Monello
>>> Partner, Campfire
>>> http://www.campfirenyc.com
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Am 23.06.2008 um 04:50 schrieb Christy Dena:
>>>
>>>> Cool. ARGs really are about performance in so many ways.
>>>>
>>>> But that still isn't the aspect of roleplay I was talking about. I'm
>>>> after a definition that indicates how much the 'performance' of the
>>>> player differs from their everyday self. There must be a continuum
>>>> or
>>>> something that shows the difference between a player performing an
>>>> Orc
>>>> or Shakespeare on the one end and being themselves but doing
>>>> something
>>>> they have never done before on the other (and all that is in
>>>> between).
>>>> [I don't have any of my books with me and am on short periods of
>>>> dial-up and so can't research this myself right now.] Hmm, perhaps I
>>>> shouldn't of put the draft up just yet after all. :\
>>>>
>>>> Anyway, I think ARG players are usually called on to do more on the
>>>> 'other' end of the spectrum. But, I may be entirely wrong and so
>>>> would
>>>> love to know more. Jan sent me a great example of roleplaying in her
>>>> ARG. I'd love to see others.
>>>>
>>>> John Evans has actually moved all of the content into the ARGology
>>>> wiki. So, please, feel free to hack and add at will!:
>>>>
>>>> http://www.argology.org/wiki/index.php?title=Social_Interaction
>>>>
>>>> A start may be to add a quote from Jane's essay in the roleplay
>>>> section!
>>>>
>>>
>>>
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>>>
>>
>>
>> Wendy Despain
>> quantumcontent.com
>>
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