[arg_discuss] ARGs, Game Industry & Story

Christy Dena cdena at cross-mediaentertainment.com
Fri Jan 25 08:14:52 EST 2008




Hehe :)

I take the article as a basic description of one small part of their
conversation. So, although the article didn't seem to reveal innovation, I
take heart that the intention is good and that there are some good people
involved.

I like the idea of getting together and talking blue sky, but in particulur
talking about what the whole industry (or a whole genre) needs. Of course,
Chris Crawford has been holding such talks (about interactive storytelling)
at his farm for years:
http://www.erasmatazz.com/library/Phrontisterion/Index.html

And, of course, a chosen few will not be the only ones that will change
things...and having select invite-only events usually results all-welcome
alternatives (just like the BarCamps in response to FooCamp). But I really
am a sucker for events where experts from lots of different areas get
together to change something.


-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of Brian Clark
Sent: Friday, 25 January 2008 22:45
To: 'Discussion list of the IGDA ARG SIG'
Subject: Re: [arg_discuss] ARGs, Game Industry & Story

Christy, did you see anything new or interesting in there? I got bored after
the third page: it felt like, in a couple of years, that group might
discover the Experience Design community about 9 years after it started :)

-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of Christy Dena
Sent: Thursday, January 24, 2008 7:48 PM
To: 'Discussion list of the IGDA ARG SIG'
Subject: [arg_discuss] ARGs, Game Industry & Story



"Late last year, a select group of experienced game designers, the unicorns
of the game development profession, gathered at a remote ranch in the dusty
hills of Texas. Their purpose? To solve the great game design issues of the
coming decade. The event? Project Horseshoe, organized by Game Developer
Hall of Famer George "Fatman" Sanger."



They split off into groups and discussed different issues. In a recent
article in Gamasutra, one of the participants in a group on Story described
where they looked for inspiration: ARGs.





Daniel Cook, 'The Watery Pachinko Machine of Doom: Project Horseshoe's
Thoughts on Story'

http://www.gamasutra.com/view/feature/3498/the_watery_pachinko_machine_of_.p
hp?page=1



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