[arg_discuss] is ARG just a marketing technique to the press?
Dan Hon
dan at sixtostart.com
Thu Jan 10 10:21:22 EST 2008
I'd add Year Zero, too. At least, if we take as read the public story
of Trent funding the project.
And I note that there'll be a Cathy's Book sequel coming out soon, too!
Oh, and Perplex City. Ish.
On 10 Jan 2008, at 15:12, Michael Monello wrote:
> There have been ARGs (or ARG like projects) that were not marketing
> campaigns but instead capitalized on one piece of media to generate
> revenue. I would suggest Blair Witch, Freakylinks, Nothing So
> Strange, and Cathy's Book as projects that were truly cross-media
> rather than marketing campaigns for a films, books or tv shows.
> Despite how mass media may have characterized some of them, they
> were all developed to be cross media narratives, not marketing
> campaigns supporting a property.
>
> Since so many marketing ARGs have been for entertainment properties
> it's hard to make a distinction, but I believe there is one to be
> made, as in the above examples the creators of the ARG also were
> creators and owners of the exploitable properties.
>
> Obviously there's a risk involved in this model -- some of these
> were more successful financially than others, but they are all in
> their own way tackling the economic issue.
>
> Best,
>
> Michael Monello
> Partner, Campfire
> 62 White Street, 3W
> New York, NY 10013
> 212-612-9600
> http://www.campfirenyc.com
>
>
>
> On Jan 10, 2008, at 8:46 AM, Kristian Leth DR wrote:
>
>> Hi Brian,
>>
>>
>> "What are the upsides to ARGs being collective, hyped, anti-
>> establishment
>> and not suitable for classic marketing channels? What are the
>> possiblities
>> within those boundaries?"
>>
>> You wrote:
>> I'm not sure I completely buy how you got to this analogy, Kristian.
>> Comparing ARGing to the "music industry" or the "game industry" is
>> really
>> requires that we think there is an "ARG industry" (there isn't) and
>> that it
>> has established structures that can be disintermediated (there
>> aren't.)
>>
>> I say:
>> I'm not comparing the two as "industries", I'm trying to make the
>> point that trying to fit a square peg into a round hole can be very
>> bothersome, and might not be the only way forward.
>>
>> You wrote:
>> Anything that aggregates attention has the potential to leverage that
>> attention towards marketing something. Heck, they put
>> advertisements on
>> zambonis at hockey matches, because they tend to collect attention
>> from
>> people in the crowds (but the zamboni isn't on the ice to produce a
>> marketing effect, it is there to smooth the ice!)
>>
>> I say:
>> I actually think that the marketing ARGs have so far been the most
>> intruiging and enjoyable, and if you can do something as cool as
>> The Beast, ilovebees or Art Of The Heist then I envy you. But parts
>> of this discussion is "how can we change this genre into a
>> commercially viable one (like the _other_ game forms) without
>> changing what's integral to ARGs?" And while that's an interesting
>> discussion, I think maybe the economic model has to grow - on its
>> own - around a genre that believes in itself and operates on its
>> own terms. And we're nowhere near that yet. (And that's where the
>> music analogy comes into the picture.)
>>
>> Because this thing has grown out of the most unlikely places. ARGs
>> have found their form through a mix of marketing ploys and grass-
>> roots endeavors, and I think that that's pretty special. My point
>> is probably that I think the focus in this genre for the immediate
>> future is exploring, expanding and having fun with the genre, out
>> of love for it. The money isn't going to magically appear in loads,
>> when somebody figures out "How To Do It".
>>
>> For god's sake, those of us who can make money out of it should
>> KEEP DOING IT (and share the info!). But if that's the only reason
>> we're here, then we're probably on our way to doing something that
>> we know will put food on our tables. Let's keep it adventurous yet.
>>
>> The Romantic
>> Kristian
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