[arg_discuss] is ARG just a marketing technique to the press?
Michael Monello
mmonello at campfirenyc.com
Tue Jan 1 10:08:26 EST 2008
I think the solution involves redefining the structure f the ARG, and
not relying on ancillary businesses to generate the revenue.
Best,
Michael Monello
Partner, Campfire
62 White Street, 3W
New York, NY 10013
212-612-9600
http://www.campfirenyc.com
On Dec 31, 2007, at 9:41 AM, Ian Millington wrote:
>> The key to this was getting lots of people to play the game over and
>> over again
>
> This is the biggest problem I've not been able to solve in trying to
> think of how to monetize ARGs.
>
> ARGs have very weak individual agency for players. Don't play for a
> while and not only will the game not care, but you won't be able to go
> back and play (most of) what you missed. When the game is over, it is
> over.
>
> So not only is it difficult to see how you can build replayability,
> but even individual playability in the first instance is rather
> constrained.
>
> PXC was interesting because the ARG and the puzzle cards were largely
> separable - you could play the ARG without buying the cards (they were
> published online and solutions abounded) and you could play the cards
> without worrying about the ARG (my mother did this - it was all about
> the puzzles).
>
> Ian.
> _______________________________________________
> ARG_Discuss mailing list
> ARG_Discuss at igda.org
> http://five.pairlist.net/mailman/listinfo/arg_discuss
More information about the ARG_Discuss
mailing list