[arg_discuss] Interactive story-telling via podcast

Christy Dena cdena at cross-mediaentertainment.com
Thu Feb 21 22:00:33 EST 2008



Yeah, I've been meaning to post about Disney's locative stuff for a while --
at present it is not story or game oriented at all...which means
opportunities abound.

But as for interactive video technologies, the one that has got me excited
is the 360 camera video, where you can scroll around entire scenes:
http://www.immersivemedia.com/. 360 scrolling around scenes created with
stills has been around for a while, but this video approach really opens up
interesting filmmaking possibilities. They're calling it "spherical
storytelling"...


-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of Colin McNee
Sent: Friday, 22 February 2008 13:15
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] Interactive story-telling via podcast

A friend of a friend of mine is evidently working on productions for
hand-held devices and has a connection to Disney. Hmmm... Veeeery
interesting. But likely just vapor-ware at the moment.

On a more serious note, I have another question for our tech-savvy members:
How feasible is it to create something like the following? What I have in
mind is something I'm provisionally calling the [pause]...[poke] interface.
If you've watched any of the Find 815 videos you may find yourself pausing
the video and backing it up to try to isolate and view specific frames which
seem to carry information. I've Lost hours this way. There is also a Hunt
for Clues site where certain objects in a room are hot-spots and are linked
to various snippets of information. Now, imagine if these were combined such
that certain single frames in a video were active in this way. The
viewer/player pauses the video and pokes a certain object and is rewarded
with a clue. Moreover, what this Apple patent implies is that different
players get different active frames, necessitating collective ARG action.

There are a couple of implications of this (given that it is possible):
Revenue streams. Both product placement and a cut of the iTunes download
fee.

More interesting is the possibility for the player/viewer to become like a
ghost in the machine. Imagine a scene in a bar, the protagonist enters and
someone else exits. The player/viewer pauses the video and pokes a
surveillance camera. They enter the camera and rewind the tape to see when
and with whom the second person entered the bar.

I foresee such a thing being able to facilitate the "Hey! What the hell was
that!?!" Feeling that is so exhilarating. Did anyone else pause the dvd
during Locke's blast-door scene? Now imagine that you could interact with
that map and solve the puzzle it represented without having to go to your
computer.

What say we all?

"D. Cook" <me at addlepated.net> wrote: That's interesting! I just read a
rumor that Disney is trying to get
an interactive thing going on with its Haunted Mansion attraction,
where you can "download" a ghost as you ride through and take it home
like a pet. Not sure if it's a pipe dream from a Disney fan or
something that's actually in the works.

On Feb 21, 2008, at 6:59 PM, Colin McNee wrote:


> Hi all,

> I happened across this item this morning about customizing podcasts.

> It's a step closer to bringing interactive story telling to hand-

> helds like the iPhone/iPod Touch.

> Apple looks towards personalized on-demand podcasts - AppleInsider

> The caveat here is that for an interactive podcast to work as a

> hypertext story, it would have to do all of these things on the fly

> and from within the frame of the media viewer. As I red it, the

> viewers must pre-configure their choices prior to downloading it.

> Not what I'd define as fully interactive, but it's a step in the

> right direction, anyway. It isn't isn't quite ready for prime-time

> yet and isn't explicitly ARG-related, but I thought that it is one

> more way in which new media are blurring the distinction between

> games and narrative.

>

> Have fun at the conference!

> Colin


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