[arg_discuss] A possible way forward?
Adrien Marie
adrijackmarie at gmail.com
Sat Apr 26 08:06:28 EDT 2008
Hi,,
I am a newbie on this SIG but I m highly motivated as I ve started to
read the whitepaper you spoke 14 months ago now while I was sailling
to France.
I though that doing an aRG in Central pArk, NYC for the release of the
next Alone In the Dark would be a wicked idea !
I am currently working on the devellopment of a new game for the
iPhone but I would be happy to help this SIG, keep me in touch !
Best
Aj Marie
2008/4/26, Colin McNee <colinmcnee at yahoo.com>:
> Hi everyone,
> Great Idea, Christy.
> Just my two cents here as someone who has recently
> been trying to acquaint myself with the ARG world
> starting from scratch: I loved the whitepaper, it was
> extremely helpful, especially the bibliography. I'm a
> bit of an academic nerd and when it comes to research,
> a good bib is a gold mine. That being said, it would
> have been nice to have an annotated bib available as a
> starting point. I wasn't able to find anything of the
> sort and have been arduously sifting through the
> information available on the internet and have been
> taking a few notes. I'd certainly be willing to offer
> up my thoughts on anything I've read as a way of
> building this.
> It would also be nice if we could provide links to pdf
> files of the articles wherever possible.
>
> Colin
>
>
> --- varin <varineq at gmail.com> wrote:
>
> > I think a website like this is a good idea. It would
> > be nice to be
> > able to have some control over the organization of
> > information. I'd
> > be willing to help out, just let me know when things
> > get rolling.
> >
> > oh, but www.IGDAARGSIG.org might be a little hard to
> > remember ;P
> >
> > Michelle Senderhauf
> >
> > On Fri, Apr 25, 2008 at 3:00 AM, Christy Dena
> > <cdena at cross-mediaentertainment.com> wrote:
> > > Hey everyone,
> > >
> > >
> > >
> > > Just a thought about a possible way forward for
> > the ARG SIG.
> > >
> > >
> > >
> > > I, like many others on this list, would love to
> > see ARGs as they are better
> > > understood, as well as see ARGs develop in ways
> > unimagined. One of the
> > > continuing issues we've all spoken about many
> > times on this list and
> > > elsewhere, are public descriptions of ARGs, the
> > wikipedia entry, ARG SIG
> > > blog, ARG SIG whitepaper and so on. There has
> > been some criticism (from
> > > within and outside of the ARG community) of the
> > whitepaper and wikipedia
> > > entry - two high profile sources of information
> > about ARGs.
> > >
> > >
> > >
> > > It seems to me that the reason both of these
> > sources fail in some regards is
> > > in their inappropriately comprehensive nature. In
> > other words, the
> > > whitepaper and wikipedia entry are trying to be
> > too many things. What is
> > > great about the whitepaper is that it brings
> > together the various interests
> > > and expertise of this ARG SIG. It is in some ways
> > a mission statement for
> > > all the possible initiatives the ARG SIG can
> > achieve: descriptions of ARGs,
> > > antecedents of ARGs, history of ARGs, types of
> > ARGs, ARG design techniques,
> > > economic models, ARGs in education & training,
> > ARG research and so on. We
> > > just need to address these separately, in the
> > right place(s).
> > >
> > >
> > >
> > > It seems too that the ARG SIG blog and wikipedia
> > have other obstacles too -
> > > including lack of control over design and content
> > (the wikipedia entry is
> > > riddled with vanity spam). What if we got our own
> > URL, like
> > > www.IGDAARGSIG.org or whatever, and created our
> > own quality-controlled
> > > portal?
> > >
> > >
> > >
> > > I'm thinking of a site that provides descriptions
> > on ARGs for artists,
> > > producers and the press; has links to ARG
> > resources & information on design
> > > & economic modes as well as a much needed listing
> > of the all the developers
> > > working in the area. Examples of related sites on
> > design are IPerG
> > > (Integrated Project on Pervasive Gaming) website:
> > http://www.iperg.org/ and
> > > Gamasutra: http://www.gamasutra.com
> > <http://www.gamasutra.com/> and what
> > > about Play Finland: http://www.playfinland.fi/ as
> > an example of a portal
> > > that promotes developers & their games? Also,
> > considering many people have
> > > important resources on their own sites, it would
> > beneficial to provide links
> > > to sites rather than insisting all info be housed
> > in the one place, and
> > > anonymously.
> > >
> > >
> > >
> > > Irrespective of whether a new portal is a way
> > forward, another issue is
> > > getting initiatives happening. I want to see more
> > articles about design for
> > > instance! It seems that asking people to
> > volunteer to do things hasn't
> > > worked so well in the past. What about a Driver &
> > Poke model? Yes, I just
> > > made that up. People volunteer to be Drivers of
> > certain initiative (and
> > > rotate amongst each other so no single person is
> > doing it the whole time).
> > > Those Drivers call for volunteers to do things
> > but also directly Poke, or
> > > request an article or something from people they
> > feel will provide a helpful
> > > contribution?
> > >
> > >
> > >
> > > And then information such as the history, design
> > techniques and research
> > > into ARGs can be encouraged and find their proper
> > home, and the whitepaper
> > > and wiki entry can go back to doing their job.
> > >
> > >
> > >
> > > Over to youse all to add ideas, alter ideas or
> > blow raspberries. :-)
> > >
> > >
> > >
> > > Best,
> > >
> > > Christy
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > > ARG_Discuss at igda.org
> > >
> >
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> > >
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> >
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>
>
>
>
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A.j Marie
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