[arg_discuss] A possible way forward?

Bryan Alexander Bryan.Alexander at nitle.org
Fri Apr 25 16:30:16 EDT 2008


ARGology is fun. ARGosy, anyone?

This is a good idea, and I'd like to volunteer some time. May and the
first half of June are crazy (check my Dopplr), but I can follow along,
then pounce.

-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]
On Behalf Of Andrea Phillips
Sent: Friday, April 25, 2008 1:12 PM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] A possible way forward?

Ooh, I really like argology.

On Fri, Apr 25, 2008 at 1:08 PM, varin <varineq at gmail.com> wrote:

> hehe, just did a quick search for names on nameboy.com

>

> argnology.com and argology.com are available - I'm surprised someone

> hasn't taken those yet!

>

> Michelle Senderhauf

>

>

>

>

>

> On Fri, Apr 25, 2008 at 11:38 AM, <libfli at aol.com> wrote:

> > i agree. this is a really great idea! i would also be willing to

give some time.

> >

> >

> > (and yeah, let's pitch out some other ideas for the addy)

> >

> >

> >

> >

> > maybe "argsrus.com" :)

> >

> >

> >

> >

> > -----Original Message-----

> > From: varin <varineq at gmail.com>

> > To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>

> > Sent: Fri, 25 Apr 2008 9:26 am

> > Subject: Re: [arg_discuss] A possible way forward?

> >

> >

> >

> >

> >

> >

> >

> >

> > I think a website like this is a good idea. It would be nice to be

> > able to have some control over the organization of information.

I'd

> > be willing to help out, just let me know when things get rolling.

> >

> > oh, but www.IGDAARGSIG.org might be a little hard to remember ;P

> >

> > Michelle Senderhauf

> >

> > On Fri, Apr 25, 2008 at 3:00 AM, Christy Dena

> > <cdena at cross-mediaentertainment.com> wrote:

> > > Hey everyone,

> > >

> > >

> > >

> > > Just a thought about a possible way forward for the ARG SIG.

> > >

> > >

> > >

> > > I, like many others on this list, would love to see ARGs as

they are better

> > > understood, as well as see ARGs develop in ways unimagined. One

of the

> > > continuing issues we've all spoken about many times on this

list and

> > > elsewhere, are public descriptions of ARGs, the wikipedia

entry, ARG SIG

> > > blog, ARG SIG whitepaper and so on. There has been some

criticism (from

> > > within and outside of the ARG community) of the whitepaper and

wikipedia

> > > entry - two high profile sources of information about ARGs.

> > >

> > >

> > >

> > > It seems to me that the reason both of these sources fail in

some regards is

> > > in their inappropriately comprehensive nature. In other words,

the

> > > whitepaper and wikipedia entry are trying to be too many

things. What is

> > > great about the whitepaper is that it brings together the

various interests

> > > and expertise of this ARG SIG. It is in some ways a mission

statement for

> > > all the possible initiatives the ARG SIG can achieve:

descriptions of ARGs,

> > > antecedents of ARGs, history of ARGs, types of ARGs, ARG design

techniques,

> > > economic models, ARGs in education & training, ARG research and

so on. We

> > > just need to address these separately, in the right place(s).

> > >

> > >

> > >

> > > It seems too that the ARG SIG blog and wikipedia have other

obstacles too -

> > > including lack of control over design and content (the

wikipedia entry is

> > > riddled with vanity spam). What if we got our own URL, like

> > > www.IGDAARGSIG.org or whatever, and created our own

quality-controlled

> > > portal?

> > >

> > >

> > >

> > > I'm thinking of a site that provides descriptions on ARGs for

artists,

> > > producers and the press; has links to ARG resources &

information on design

> > > & economic modes as well as a much needed listing of the all

the developers

> > > working in the area. Examples of related sites on design are

IPerG

> > > (Integrated Project on Pervasive Gaming) website:

http://www.iperg.org/ and

> > > Gamasutra: http://www.gamasutra.com <http://www.gamasutra.com/>

and what

> > > about Play Finland: http://www.playfinland.fi/ as an example of

a portal

> > > that promotes developers & their games? Also, considering many

people have

> > > important resources on their own sites, it would beneficial to

provide links

> > > to sites rather than insisting all info be housed in the one

place, and

> > > anonymously.

> > >

> > >

> > >

> > > Irrespective of whether a new portal is a way forward, another

issue is

> > > getting initiatives happening. I want to see more articles

about design for

> > > instance! It seems that asking people to volunteer to do things

hasn't

> > > worked so well in the past. What about a Driver & Poke model?

Yes, I just

> > > made that up. People volunteer to be Drivers of certain

initiative (and

> > > rotate amongst each other so no single person is doing it the

whole time).

> > > Those Drivers call for volunteers to do things but also

directly Poke, or

> > > request an article or something from people they feel will

provide a helpful

> > > contribution?

> > >

> > >

> > >

> > > And then information such as the history, design techniques and

research

> > > into ARGs can be encouraged and find their proper home, and the

whitepaper

> > > and wiki entry can go back to doing their job.

> > >

> > >

> > >

> > > Over to youse all to add ideas, alter ideas or blow

raspberries. :-)

> > >

> > >

> > >

> > > Best,

> > >

> > > Christy

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > >

> > > _______________________________________________

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> > > ARG_Discuss at igda.org

> > > http://five.pairlist.net/mailman/listinfo/arg_discuss

> > >

> > _______________________________________________

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> >

> >

> >

> >

> >

> >

> >

> >

> >

> > _______________________________________________

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> >

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--
Andrea Phillips
andrhia at gmail.com
http://www.deusexmachinatio.com
Words * Culture * Interaction
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