[arg_discuss] A possible way forward?
Bryan Alexander
Bryan.Alexander at nitle.org
Fri Apr 25 16:30:16 EDT 2008
ARGology is fun. ARGosy, anyone?
This is a good idea, and I'd like to volunteer some time. May and the
first half of June are crazy (check my Dopplr), but I can follow along,
then pounce.
-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]
On Behalf Of Andrea Phillips
Sent: Friday, April 25, 2008 1:12 PM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] A possible way forward?
Ooh, I really like argology.
On Fri, Apr 25, 2008 at 1:08 PM, varin <varineq at gmail.com> wrote:
> hehe, just did a quick search for names on nameboy.com
>
> argnology.com and argology.com are available - I'm surprised someone
> hasn't taken those yet!
>
> Michelle Senderhauf
>
>
>
>
>
> On Fri, Apr 25, 2008 at 11:38 AM, <libfli at aol.com> wrote:
> > i agree. this is a really great idea! i would also be willing to
give some time.
> >
> >
> > (and yeah, let's pitch out some other ideas for the addy)
> >
> >
> >
> >
> > maybe "argsrus.com" :)
> >
> >
> >
> >
> > -----Original Message-----
> > From: varin <varineq at gmail.com>
> > To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>
> > Sent: Fri, 25 Apr 2008 9:26 am
> > Subject: Re: [arg_discuss] A possible way forward?
> >
> >
> >
> >
> >
> >
> >
> >
> > I think a website like this is a good idea. It would be nice to be
> > able to have some control over the organization of information.
I'd
> > be willing to help out, just let me know when things get rolling.
> >
> > oh, but www.IGDAARGSIG.org might be a little hard to remember ;P
> >
> > Michelle Senderhauf
> >
> > On Fri, Apr 25, 2008 at 3:00 AM, Christy Dena
> > <cdena at cross-mediaentertainment.com> wrote:
> > > Hey everyone,
> > >
> > >
> > >
> > > Just a thought about a possible way forward for the ARG SIG.
> > >
> > >
> > >
> > > I, like many others on this list, would love to see ARGs as
they are better
> > > understood, as well as see ARGs develop in ways unimagined. One
of the
> > > continuing issues we've all spoken about many times on this
list and
> > > elsewhere, are public descriptions of ARGs, the wikipedia
entry, ARG SIG
> > > blog, ARG SIG whitepaper and so on. There has been some
criticism (from
> > > within and outside of the ARG community) of the whitepaper and
wikipedia
> > > entry - two high profile sources of information about ARGs.
> > >
> > >
> > >
> > > It seems to me that the reason both of these sources fail in
some regards is
> > > in their inappropriately comprehensive nature. In other words,
the
> > > whitepaper and wikipedia entry are trying to be too many
things. What is
> > > great about the whitepaper is that it brings together the
various interests
> > > and expertise of this ARG SIG. It is in some ways a mission
statement for
> > > all the possible initiatives the ARG SIG can achieve:
descriptions of ARGs,
> > > antecedents of ARGs, history of ARGs, types of ARGs, ARG design
techniques,
> > > economic models, ARGs in education & training, ARG research and
so on. We
> > > just need to address these separately, in the right place(s).
> > >
> > >
> > >
> > > It seems too that the ARG SIG blog and wikipedia have other
obstacles too -
> > > including lack of control over design and content (the
wikipedia entry is
> > > riddled with vanity spam). What if we got our own URL, like
> > > www.IGDAARGSIG.org or whatever, and created our own
quality-controlled
> > > portal?
> > >
> > >
> > >
> > > I'm thinking of a site that provides descriptions on ARGs for
artists,
> > > producers and the press; has links to ARG resources &
information on design
> > > & economic modes as well as a much needed listing of the all
the developers
> > > working in the area. Examples of related sites on design are
IPerG
> > > (Integrated Project on Pervasive Gaming) website:
http://www.iperg.org/ and
> > > Gamasutra: http://www.gamasutra.com <http://www.gamasutra.com/>
and what
> > > about Play Finland: http://www.playfinland.fi/ as an example of
a portal
> > > that promotes developers & their games? Also, considering many
people have
> > > important resources on their own sites, it would beneficial to
provide links
> > > to sites rather than insisting all info be housed in the one
place, and
> > > anonymously.
> > >
> > >
> > >
> > > Irrespective of whether a new portal is a way forward, another
issue is
> > > getting initiatives happening. I want to see more articles
about design for
> > > instance! It seems that asking people to volunteer to do things
hasn't
> > > worked so well in the past. What about a Driver & Poke model?
Yes, I just
> > > made that up. People volunteer to be Drivers of certain
initiative (and
> > > rotate amongst each other so no single person is doing it the
whole time).
> > > Those Drivers call for volunteers to do things but also
directly Poke, or
> > > request an article or something from people they feel will
provide a helpful
> > > contribution?
> > >
> > >
> > >
> > > And then information such as the history, design techniques and
research
> > > into ARGs can be encouraged and find their proper home, and the
whitepaper
> > > and wiki entry can go back to doing their job.
> > >
> > >
> > >
> > > Over to youse all to add ideas, alter ideas or blow
raspberries. :-)
> > >
> > >
> > >
> > > Best,
> > >
> > > Christy
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
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> > >
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> >
> >
> >
> >
> >
> >
> >
> >
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--
Andrea Phillips
andrhia at gmail.com
http://www.deusexmachinatio.com
Words * Culture * Interaction
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