[arg_discuss] Intellectual property and freelance work
Jay Bushman
jaybushman at gmail.com
Wed Apr 16 22:18:31 EDT 2008
I have a question that relates to this whole issue, and I'd love to
get some feedback:
A few years ago, I was asked to be the lead writer on an ARG from a
startup company. The founders had come up with a basic story concept
and some of the world and characters. I was asked to flesh it out and
develop it into a full-fledged ARG. I was originally told there would
be someone else handling puzzle development, but that person never
materialized. I spent the next few months writing the story,
including designing all the puzzles and player interactions, adding
many situations and a completely new lead character. But after
several months of frustrating development, during which I learned that
these producers were not very reliable or forthright, the project was
shelved.
My question is, can I use the material - the characters and world
elements that I added - for another project of my own devising? Where
is the line at which I have to get the other party's sign off?
Here's the wrinkle to this situation - I was never paid for my work,
or given any other form of compensation. So while this wouldn't be so
grey if I had actually been a paid employee, since I never signed
anything, and I never received any payment for my work, do they have
any claim to any o the material I wrote?
Thoughts?
===========================
The Loose-Fish Project: <www.loose-fish.com>
The Good Captain: <www.goodcaptain.com>
On Apr 11, 2008, at 8:43 AM, Andrea Phillips wrote:
Wow, Wendy, that metaphor works really, really well. I hope you don't
mind if I repeat it widely, as needed.
On Fri, Apr 11, 2008 at 1:21 AM, <despain at quantumcontent.com> wrote:
> I'm a freelance writer in several contexts ranging from ARGs to
> science
> journalism. In my experience, there are two ways to think about who
> keeps control of creative rights.
>
> 1) *Follow the money.* Did you pay for the creation of this work or
> did
> someone else? Did you write these materials in your attic after you
> got
> home from work? Or did someone call you up and offer you a paycheck
> to create something for a specific purpose they had already envisioned
> on their own dime?
>
> Sure, all of us who have written a novel in those sleepless wee
> hours of
> the morning hope that someday we can "sell it" - but what you're
> really
> doing in that case is selling "First North American Rights" to publish
> the work. You're not (if you're smart) giving up the ownership of the
> material itself. You bankrolled this baby after all. Other people are
> just paying you for the privilege of using it to sell their dead
> trees.
>
> 2) *Who's baby is it?* If the money viewpoint is too cold for you,
> consider who's baby is it anyway? Is this work your baby? Have you
> poured all your soul into this creative work? Does it contain the
> essence of that nugget your muse gave you?
>
> Or have you had to make changes based on someone else's timeline?
> Someone else's product they want to promote? Someone else's Big Idea?
> Sure, in every creative work you get input from other people. Feedback
> helps mold an uncut gem into a piece of jewelry. That's not what I'm
> talking about. When you're getting a paycheck to build a world...
> this isn't your world. Someone else has a certain degree of control
> and
> can make you add those purple people eaters if they really, really
> want
> to. You're just an expert helping them create their vision. Their
> baby.
>
> The moral of the story is - if someone calls you up and wants you to
> come up with an idea for this ARG they want, don't go pull out the
> world you built in those wee hours of the morning for your novel and
> turn it into an ARG for them. If you do, you're letting them adopt
> your baby as their own.
>
> Instead, become their surrogate. You can birth this baby they can't.
> But it's still their baby. If you know that from the start, it's not
> as
> hard to hand it over in the end and let them raise it. (Or ruin it.)
>
> Ok, I'm done waxing poetic about intellectual property law. Please
> keep in mind I'm not a lawyer. I just drive a few of them crazy with
> extended metaphors.
>
> Wendy Despain
> quantumcontent.com
--
Andrea Phillips
andrhia at gmail.com
http://www.deusexmachinatio.com
Words * Culture * Interaction
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