[arg_discuss] ARG competition

Andres M. Quijano andres at jengibre.com.ar
Fri Sep 28 15:04:13 EDT 2007


yikes!

Adrian Hon escribió:

> I'm doing something a little like this, starting in three days. Watch

> this space.

>

> Adrian

>

> On 28 Sep 2007, at 17:17, Michael Cox wrote:

>

>> I don't know whether it's me noticing them more, or whether this is a

>> real

>> effect, but there seems to have been an increase in grassroots ARGs

>> and this

>> got me thinking about PMs and how they are created, practice and get

>> to be

>> great artisans (ARGtisans?).

>>

>> For a nascent genre it would be great to encourage this, and

>> innovation, in

>> some way, and I thought that a competition of some description would

>> be a

>> way to do it - analogous to short film competitions. It could target

>> both

>> the exisiting ARG community, uni courses in relevant disciplines.

>>

>> Then I got to thinking about how you would submit an ARG to a

>> competition

>> and came up with three options, though I'm sure there are more:

>>

>> 1. submit an outline for an ARG

>>

>> 2. submit a specifically made ARG of short (a couple of days?) duration

>>

>> 3. ARGs PM'd and completed during the previous year submitted after the

>> event

>>

>> There are obvious problems with all these - the first would be hard

>> to judge

>> (potential for success rather than actual achievement) though perhaps

>> the

>> prize could be some sort of support (cash, mentoring?) for production

>> of the

>> ARG.

>>

>> The second is most similar to short film comps, but suffers in that you

>> limit your pool of submissions. It would be the most difficult to

>> enter and

>> not terribly inclusive.

>>

>> The third avoids the problems of the second and first, but then the

>> criteria

>> for inclusion needs to be carefully designed and a requirement for

>> record

>> keeping on the part of the PM. Which leads me to what actually is being

>> judged (I'm ignoring by whom for now) - would it be the final experience

>> from the players point of view, the originality, the planning?

>>

>> My half-formed nuggets of ideas that need chewing over - does anyone

>> have

>> comments?

>>

>> cheers

>>

>> Mike



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