[arg_discuss] Umm, wow... Far out.
Andres M. Quijano
andres at jengibre.com.ar
Wed Sep 26 17:33:14 EDT 2007
That's almost exactly what I was going to write!
Mike Stein escribió:
> I thought a game mechanic couldn't be patented.
> "get puzzle piece - solve puzzle - get reward" certainly sounds like a game
> mechanic to me, albeit a very high level one.
>
> -Mike
>
> On 9/26/07, Charles Kriel <charles at kriel.tv> wrote:
>
>> I¹m sure someone has pointed this out previously, but I¹ve just sidled up
>> to
>> the bar.
>>
>> Is this real? Any implications? :::
>>
>>
>> Title:
>> Immersive alternate reality game
>> Document Type and Number:
>> United States Patent 20060246970
>> Kind Code:
>> A1
>> Link to this page:
>> http://www.freepatentsonline.com/20060246970.html
>> Abstract:
>> An architecture for an alternative reality game that provides a revenue
>> stream to a game provider. A game objective and a narrative are defined as
>> is a set of collectible game pieces. The collectible game piece comprises
>> a
>> unique identifier and a narrative element. The narrative element of at
>> least
>> some of the collectible game pieces relates to the narrative. A puzzle and
>> a
>> puzzle solution are assigned to the collectible game piece and the puzzle
>> and the puzzle solution are associated with the unique identifier. The
>> puzzle solution of at least some of the collectible game pieces relates to
>> achievement of the game objective. A player purchases a random assortment
>> of
>> collectible game pieces and proffers proffers the unique identifier and a
>> proffered puzzle solution to a game provider server. If the proffered
>> solution is the puzzle solution, the game player is awarded points. A
>> prize
>> is offered to a winning player achieving the game objective and having the
>> most points.
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