[arg_discuss] Trend 1: Broader Games

Andrea Phillips andrhia at gmail.com
Wed Sep 19 10:35:28 EDT 2007


It's fascinating to me that I don't intuitively agree with a lot of
these suggestions...

Can you all spare a few sentences explaining your thoughts?

--Andrea

On 9/18/07, David Varela <davidvarela at gmail.com> wrote:

> I'd probably include Frozen Indigo Angel as an ARG-lite. It involved limited

> problem-solving - the majority was simple observe-and-report stuff, designed

> for a broad audience with minimal time commitment.

>

> But maybe you already had that one in mind. ;-)

>

> David

>

>

> On 9/18/07, Andrea Phillips <andrhia at gmail.com> wrote:

> >

> > OK, my goal for this weekend will be to write up trend #1, broader and

> > more accessible games. I've got a couple of examples of this in mind,

> > but I'm sure you guys could give me plenty more - so do my homework

> > for me, will ya? (I'm going to TRY to do one trend a week, and post

> > the draft for conversation/peer review the next week. But we'll see

> > where real life and intentions actually meet up on this.)

> >

> > So please, tell me as many examples as you can think of, from the last

> > year or so, of games or experiences that are ARG-lite, or use strong

> > elements of ARGs, while arguably not going in for the whole kit and

> > kaboodle.

> >

> > I'd call Save My Husband and the Heroes 360 Experience examples of

> > those; I'd consider calling the 1-18-08 campaign an example, too, but

> > I think it's probably safer to save judgment on what that is, exactly,

> > for after the curtain call.

> >

> > What else have you got for me?

> >

> > --Andrea

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