[arg_discuss] Trend 1: Broader Games
Andrea Phillips
andrhia at gmail.com
Wed Sep 19 10:35:28 EDT 2007
It's fascinating to me that I don't intuitively agree with a lot of
these suggestions...
Can you all spare a few sentences explaining your thoughts?
--Andrea
On 9/18/07, David Varela <davidvarela at gmail.com> wrote:
> I'd probably include Frozen Indigo Angel as an ARG-lite. It involved limited
> problem-solving - the majority was simple observe-and-report stuff, designed
> for a broad audience with minimal time commitment.
>
> But maybe you already had that one in mind. ;-)
>
> David
>
>
> On 9/18/07, Andrea Phillips <andrhia at gmail.com> wrote:
> >
> > OK, my goal for this weekend will be to write up trend #1, broader and
> > more accessible games. I've got a couple of examples of this in mind,
> > but I'm sure you guys could give me plenty more - so do my homework
> > for me, will ya? (I'm going to TRY to do one trend a week, and post
> > the draft for conversation/peer review the next week. But we'll see
> > where real life and intentions actually meet up on this.)
> >
> > So please, tell me as many examples as you can think of, from the last
> > year or so, of games or experiences that are ARG-lite, or use strong
> > elements of ARGs, while arguably not going in for the whole kit and
> > kaboodle.
> >
> > I'd call Save My Husband and the Heroes 360 Experience examples of
> > those; I'd consider calling the 1-18-08 campaign an example, too, but
> > I think it's probably safer to save judgment on what that is, exactly,
> > for after the curtain call.
> >
> > What else have you got for me?
> >
> > --Andrea
> > _______________________________________________
> > ARG_Discuss mailing list
> > ARG_Discuss at igda.org
> > http://five.pairlist.net/mailman/listinfo/arg_discuss
> >
> _______________________________________________
> ARG_Discuss mailing list
> ARG_Discuss at igda.org
> http://five.pairlist.net/mailman/listinfo/arg_discuss
>
More information about the ARG_Discuss
mailing list