[arg_discuss] Trend 1: Broader Games

David Varela davidvarela at gmail.com
Tue Sep 18 17:22:19 EDT 2007


I'd probably include Frozen Indigo Angel as an ARG-lite. It involved limited
problem-solving - the majority was simple observe-and-report stuff, designed
for a broad audience with minimal time commitment.

But maybe you already had that one in mind. ;-)

David


On 9/18/07, Andrea Phillips <andrhia at gmail.com> wrote:

>

> OK, my goal for this weekend will be to write up trend #1, broader and

> more accessible games. I've got a couple of examples of this in mind,

> but I'm sure you guys could give me plenty more - so do my homework

> for me, will ya? (I'm going to TRY to do one trend a week, and post

> the draft for conversation/peer review the next week. But we'll see

> where real life and intentions actually meet up on this.)

>

> So please, tell me as many examples as you can think of, from the last

> year or so, of games or experiences that are ARG-lite, or use strong

> elements of ARGs, while arguably not going in for the whole kit and

> kaboodle.

>

> I'd call Save My Husband and the Heroes 360 Experience examples of

> those; I'd consider calling the 1-18-08 campaign an example, too, but

> I think it's probably safer to save judgment on what that is, exactly,

> for after the curtain call.

>

> What else have you got for me?

>

> --Andrea

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