[arg_discuss] Trend 1: Broader Games
David Varela
davidvarela at gmail.com
Tue Sep 18 17:22:19 EDT 2007
I'd probably include Frozen Indigo Angel as an ARG-lite. It involved limited
problem-solving - the majority was simple observe-and-report stuff, designed
for a broad audience with minimal time commitment.
But maybe you already had that one in mind. ;-)
David
On 9/18/07, Andrea Phillips <andrhia at gmail.com> wrote:
>
> OK, my goal for this weekend will be to write up trend #1, broader and
> more accessible games. I've got a couple of examples of this in mind,
> but I'm sure you guys could give me plenty more - so do my homework
> for me, will ya? (I'm going to TRY to do one trend a week, and post
> the draft for conversation/peer review the next week. But we'll see
> where real life and intentions actually meet up on this.)
>
> So please, tell me as many examples as you can think of, from the last
> year or so, of games or experiences that are ARG-lite, or use strong
> elements of ARGs, while arguably not going in for the whole kit and
> kaboodle.
>
> I'd call Save My Husband and the Heroes 360 Experience examples of
> those; I'd consider calling the 1-18-08 campaign an example, too, but
> I think it's probably safer to save judgment on what that is, exactly,
> for after the curtain call.
>
> What else have you got for me?
>
> --Andrea
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