[arg_discuss] English Gargoyle ARG?

despain at quantumcontent.com despain at quantumcontent.com
Wed Oct 3 16:21:46 EDT 2007


Okay, so it sounds like there's a consensus that ARGs require an overt
narrative, one pushed forward by "puppet masters" or game designers. I can
buy into that. The gargoyles do seem to be missing a narrative element at
this point.

The use of the term "game" in ARG also implies there needs to be some kind
of puzzle to solve. Doesn't it? Or is the word "game" meant imply
interaction between the players and designers?

Wendy Despain
quantumcontent.com



>> I'm not intentionally trying to be obtuse. I'm trying to understand how

>> you differentiate between "publicity stunt" and ARG. Couldn't I Love

>> Bees

>> be considered a publicity stunt? Why not?

>

> Yes, I would call I Love Bees a publicity stunt. I would also say that if

> I

> Love Bees was just a series of ringing payphones that played the same

> sound

> file over and over again, that it wouldn't be an ARG. It would be strange

> ringing payphones much as this is just strange carved gargoyles. Until a

> story and some interaction are added into the mix, I think we've just got

> ourselves a gimmick and some art.

>

> ARGs require a story (and an interactive one at that) more than they

> require

> a gimmick. Publicity stunts require a gimmick more than they require a

> story. :)

>

> note: I have nothing against gimmicks or art and think these gargoyles are

> pretty darn cool :)

>

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