[arg_discuss] Tools for ARG developers

Beth Aileen Dillon beth.a.dillon at gmail.com
Thu Nov 29 22:05:52 EST 2007


This is a great conversation!

I'm working on a doctorate which addresses -how to design- ARGs. If anyone
is willing to do email-based interviews off-list, please get in touch. I'll
essentially ask a lot of what's being brought up here.

Also, if anyone knows of any articles or books already on this (not on
player experience, on the design process), let me know. I just don't want to
repeat anything that's already out there.

- Beth


On Nov 29, 2007 6:58 PM, Christy Dena <cdena at cross-mediaentertainment.com>
wrote:


>

> Glad to see the Confluence vote! And I totally agree, the technology and

> approach used is entirely relative to the person and team.

>

> The world management problem isn't unique to ARGs either. Many companies

> are

> now hiring external World Bible specialists to gather all important

> information to ensure consistency. One company that provides this service

> to

> Disney, Coca-Cola and many other big clients is:

> http://www.starlightrunner.com/.

>

> I wonder if World Bible Management is an issue for MMOs? And if not, why?

>

> And I wonder if some players out there could start a World Management

> consulting business...? :)

>

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]

> On

> Behalf Of Andrea Phillips

> Sent: Friday, 30 November 2007 13:18

> To: Discussion list of the IGDA ARG SIG

> Subject: Re: [arg_discuss] Tools for ARG developers

>

> On Nov 29, 2007 8:40 PM, Christy Dena

> <cdena at cross-mediaentertainment.com> wrote:

>

> > As for the wiki problem. There is an Australian company, Atlassian, that

> has

> > developed a commercial wiki for projects: Confluence. It is used by

> Disney,

> > Pixar, BBC, Turner Broadcasting and many others. It may solve some

> problems:

> > http://www.atlassian.com/software/confluence/ . But Brooke, you're

> talking

> > about the updating more than the technology I think. I found it funny

> how

> in

> > Perplex City they gave up and used the player bible wiki rather than

> their

> > own. Why not eh?!

> >

>

>

> Another vote for Confluence. I've tried it out for the MMORPG project

> I'm (hopefully) embarking on soon, and was really pleased with it...

> though of course it's worth noting that the tools that work best will

> vary depending on how you and your team work together. What works for

> me may be a disaster for you!

>

> Also, it's true that the Perplex City team relied a lot on the player

> wiki, but we went through a few iterations of internal wikis, too. I

> found them particularly useful for storing drafts of content to go up

> in future updates, where proofing and revision changes would be

> captured. But keeping track of character birthdays and holidays... the

> players could do it way better than us. :)

>

> --

> Andrea Phillips

> andrhia at gmail.com

> http://www.deusexmachinatio.com

> Words * Marketing * Interaction

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--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com


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