[arg_discuss] Tools for ARG developers
Beth Aileen Dillon
beth.a.dillon at gmail.com
Thu Nov 29 22:05:52 EST 2007
This is a great conversation!
I'm working on a doctorate which addresses -how to design- ARGs. If anyone
is willing to do email-based interviews off-list, please get in touch. I'll
essentially ask a lot of what's being brought up here.
Also, if anyone knows of any articles or books already on this (not on
player experience, on the design process), let me know. I just don't want to
repeat anything that's already out there.
- Beth
On Nov 29, 2007 6:58 PM, Christy Dena <cdena at cross-mediaentertainment.com>
wrote:
>
> Glad to see the Confluence vote! And I totally agree, the technology and
> approach used is entirely relative to the person and team.
>
> The world management problem isn't unique to ARGs either. Many companies
> are
> now hiring external World Bible specialists to gather all important
> information to ensure consistency. One company that provides this service
> to
> Disney, Coca-Cola and many other big clients is:
> http://www.starlightrunner.com/.
>
> I wonder if World Bible Management is an issue for MMOs? And if not, why?
>
> And I wonder if some players out there could start a World Management
> consulting business...? :)
>
>
> -----Original Message-----
> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org]
> On
> Behalf Of Andrea Phillips
> Sent: Friday, 30 November 2007 13:18
> To: Discussion list of the IGDA ARG SIG
> Subject: Re: [arg_discuss] Tools for ARG developers
>
> On Nov 29, 2007 8:40 PM, Christy Dena
> <cdena at cross-mediaentertainment.com> wrote:
>
> > As for the wiki problem. There is an Australian company, Atlassian, that
> has
> > developed a commercial wiki for projects: Confluence. It is used by
> Disney,
> > Pixar, BBC, Turner Broadcasting and many others. It may solve some
> problems:
> > http://www.atlassian.com/software/confluence/ . But Brooke, you're
> talking
> > about the updating more than the technology I think. I found it funny
> how
> in
> > Perplex City they gave up and used the player bible wiki rather than
> their
> > own. Why not eh?!
> >
>
>
> Another vote for Confluence. I've tried it out for the MMORPG project
> I'm (hopefully) embarking on soon, and was really pleased with it...
> though of course it's worth noting that the tools that work best will
> vary depending on how you and your team work together. What works for
> me may be a disaster for you!
>
> Also, it's true that the Perplex City team relied a lot on the player
> wiki, but we went through a few iterations of internal wikis, too. I
> found them particularly useful for storing drafts of content to go up
> in future updates, where proofing and revision changes would be
> captured. But keeping track of character birthdays and holidays... the
> players could do it way better than us. :)
>
> --
> Andrea Phillips
> andrhia at gmail.com
> http://www.deusexmachinatio.com
> Words * Marketing * Interaction
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--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com
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