[arg_discuss] Value of ARGs to clients
Dan Hon
dan at sixtostart.com
Mon Nov 12 11:37:40 EST 2007
Yes. What Evan said :)
Dan
On 11/12/07, Evan Jones <evan at mysteryjones.com> wrote:
> Hey Marc,
>
> I'd have to agree with Dan - the costs are really a product of the
> project's scope (how many staff, how many exploding cars, etc) instead
> of its reach (really a product of its creative).
>
> I just wanted to jump in on your last point. I'm not sure if Dan's
> point was that large companies 'don't really care' about impact - its
> just that they understand that there are other ways to measure success.
> Since you referenced Coca-Cola directly, I wanted to point you to Sergio
> Zyman's book 'The End of Marketing As We Know It" (links below). He was
> the Chief Marketing Officer as Coca-Cola for years (including the
> dreaded New Coke era) and has one basic message in his book: you can
> measure everything.
>
> Dan's point may be correct - there isn't a direct method of tracking an
> ARG's impact to sales (unless you do something crazy like put unique ID
> codes on puzzle cards or something). But in the marketing industry
> there is a direct correlation to end sales from each part of the
> campaign. Rest asssured - Microsoft knows approximately how many sales
> will be driven by each part of their HALO release. They've done
> billboards and tv ads before and seen their effects and are getting
> close to an equation - one ad during the Superbowl equals this many
> millions of end sales. Since an ARG is new for them, they need to take
> a bit of a leap of faith at first but there is a way to measure it - add
> up the predicted effect of all other media. If the end result is higher
> than the prediction, then the ARG must be the marketing iniative driving
> this. It may sound like a little hocus pocus at first but if the CMO of
> Coke is preaching it... :)
>
> Just a little something to stir up the discussion,
> Evan Jones
> Stitch Media
>
> http://www.amazon.com/exec/obidos/ASIN/0887309836
> http://en.wikipedia.org/wiki/Sergio_Zyman
>
> marc at thedigitaldemons.com wrote:
> > Thanks for that information Dan!
> >
> > I guess you're right. I was referring more to trying to figure out the
> > cost of a project from the stats about the game (reach, impressions
> > etc.) but of course from a production point of view, it'd be silly to
> > base the cost upon the intended impact of a game.
> >
> > What I've noticed from my work in web development is that a lot of
> > projects are priced by first calculating the production cost (mainly
> > the cost of staff per day), working out how many days the project will
> > take to complete, and whacking a figure on top for profit (based upon
> > the client, how important the project is to them, project scale etc.)
> > This definitely compares to what you were saying about deciding on cost.
> >
> > I'm particularly interested in your point about companies such as
> > Coca-Cola who don't really care about the impact campaigns have,
> > they're at the stage where they can just experiment.
> >
> > Thanks again,
> >
> > Marc McGinley
> >
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> >
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Dan Hon {dan at sixtostart.com}
CEO, Six to Start
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