[arg_discuss] ARG SIG Chat Feb. 3 - Goals and Sharing Info/Techniques/Ideas
Karen Westerman
karen.westerman at gmail.com
Mon Feb 12 10:16:47 EST 2007
Hello, a quick question:
by post-mortem you refer to the results of the promo, like say what is
published in Chris´s website
http://www.cross-mediaentertainment.com/index.php/2006/03/04/top-args-with-stats/
???
what would help me (i don´t know if also other first time developers)
would see the actual game design , features, pacing, etc....
is that something i can look into in a white paper published somewhere...
for instance the document for Troy, where could i get hold of it?
thanks in advance?
On 2/9/07, Adam Martin <adam.m.s.martin at googlemail.com> wrote:
> On 09/02/07, despain at quantumcontent.com <despain at quantumcontent.com> wrote:
> > > If you look at the post-mortems regularly published on
> > > gamasutra.com/Game Developer Magazine (and even collated into books!),
> >
> > The thing is, we're trying to conduct this conversation in the same medium
> > where we play our games - the wide open internet. Books are outside that
> > context and even most gamasutra articles require registration to read.
> > Sure, it's free registration, so you wouldn't think it was much of a
> > barrier, but it works to set that material apart from the rest of the
> > Internet.
>
> FYI very little requires registration these days. IIRC no new articles
> have used reg for a long time (none of those I've read in the last 12
> months, for instance). The change was so noticeable a year or two ago
> that I took it to be a deliberate change of policy.
>
> > I think we need some similar boundaries for a sense of privacy before
> > we'll open up and start building community.
> >
> > I couldn't tell from your post if you were supporting this or not.
>
> I don't see the two as mutually incompatible. The privacy that a free,
> open group like the SIG can provide will never be enough for some
> people (for instance, MindCandy would never be able to go on there and
> start talking about where they'd put the cube; or Tony's comment in
> the chat). In parallel with whatever restricted comms are taking place
> we need to increase the openness and sharing of information. For
> instance, now the cube has been found, are MindCandy going to do a
> public post mortem or similar? The trend so far has been for the
> commercial companies not to do this :(. That is a trend I'd like to
> change.
>
> Look at Troy for an example of what I'd like to see more of, both
> because such post-mortems are very interesting and because they are
> very effective at teaching new PM's techniques and approaches in ARG
> design and development.
>
> Adam
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