[arg_discuss] Wii/Designing towards the hardcore
Michael Monello
mike at haxan.com
Mon May 8 16:47:03 EDT 2006
There is an interesting article in the upcoming TIME Magazine about
Nintendo's new console, Wii. Nintendo's strategy jumped out at me as
relevant to recent conversations here:
But the name Wii not wii-thstanding, Nintendo has grasped two
important notions that have eluded its competitors. The first is,
Don't listen to your customers. The hard-core gaming community is
extremely vocal--they blog a lot--but if Nintendo kept listening to
them, hard-core gamers would be the only audience it ever had. "[Wii]
was unimaginable for them," Iwata says. "And because it was
unimaginable, they could not say that they wanted it. If you are
simply listening to requests from the customer, you can satisfy their
needs, but you can never surprise them."
http://www.time.com/time/magazine/article/0,9171,1191861-1,00.html
Best,
Mike
__________
haxan | films | http://www.haxan.com
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