[arg_discuss] IF is not dead
Christy Dena
cdena at cross-mediaentertainment.com
Thu Apr 27 22:30:26 EDT 2006
For those interested in the design of other new media arts, and perhaps
those working on the comparison with other arts section of the whitepaper:
I've got a Tiddly of design texts I've found interesting:
http://www.cross-mediaentertainment.com/Design/tiddly.htm
I need to update it and fix up some of the categories, but there is a lot of
key texts in their specifically dealing with design.
Best,
Christy
Web: http://www.Cross-MediaEntertainment.com
Web: http://www.StarofDena.com
Web: http://www.WriterResponseTheory.org
Web: http://www.PolymorphicNarrative.org
-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of despain at quantumcontent.com
Sent: Friday, 28 April 2006 2:55 AM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] IF is not dead
John Evans said:
> I can definitely see how that idea of "training the player" can work well
> in ARGs.
That's what struck me. The concept of narrative flow as preparing the
players for "crisis points" where they need to apply their knowledge. You
have to be careful that it doesn't backfire (feeling boring, scripted,
expected), but I think with finess it results in an exciting narrative
experience.
John Evans said:
> I do recall that Emily Short is kind of a famous name in the interactive
> fiction community.
Yup.
Wendy Despain
quantumcontent.com
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