[arg_discuss] How long is your dev cycle?
Michael Monello
mike at haxan.com
Thu Dec 22 08:36:56 EST 2005
On Dec 21, 2005, at 8:32 AM, Andrea Phillips wrote:
>
> It would be especially interesting to hear from grassroots teams
> who are presumably working with a different set of time constraints.
I agree -- would love to hear from the grassroots teams on the list!
I think all of our development times so far can be characterized by
the words "not enough." That is changing as there are more
advertisers who want us to work on their campaigns we are able to be
more selective about what we create.
The ARG project I'm on now has an excellent lead time. Before pre-
production even starts, we'll be further along than we were on Audi
and we'll have almost twice the pre-production time.
Whoever said it was a function of goals, size of team, and money was
right. With proper funding you can build a team to launch a massively
scaled ARG (say one that touches multiple media points) in as little
as two months, but it isn't easy and it is much more about management
than hands on creation.
Best,
Mike
__________
haxan | films | http://www.haxan.com
More information about the ARG_Discuss
mailing list