From gameai_news at igda.org Sun Feb 17 13:45:21 2008 From: gameai_news at igda.org (AI SIG List for Game AI News) Date: Sun, 17 Feb 2008 13:45:21 -0500 Subject: [gameAI_news] Game AI Newsletter (02/2008) Message-ID: <20080217184521.47313.qmail@mail.superb.net> Hi everyone, Wow - quite a while since the last edition of the newsletter! My apologies, but starting up all the research activities here at the university kept me pretty busy (the article from me below describes a bit what we're doing in our lab)! With everything up and running now ... by the way... anyone interested in joining? We have tons of open positions, hehe... anyway, here is the next edition - right before GDC! By the way, we will soon integrate our AIISC (Artificial Intelligence Interface Standards Committee) with the IGDA AI SIG website, moving to an open approach where the whole game development community can interact and contribute. More on this soon. With GDC just starting up, here are some sessions you might not want to miss: * Artificial Intelligence in Computer Games [Roundtables] https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6156 Wednesday, 2:30pm-3:30pm, Room 114, North Hall https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6566 Thursday, 5:30pm-6:30pm, Room 113, North Hall https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6565 Friday, 9:00am-10:00am, Room 111, North Hall * Procedural Data Generation in FAR CRY 2 https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6240 Thursday, 9:00am-10:00am, Room 132, North Hall * Playing to Lose: AI and "CIVILIZATION" https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6236 Thursday, 9:00am-10:00am, Room 2018, West Hall * Streaming Open World Pathfinding https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6256 Thursday, 12:00pm-1:00pm, Room 2007, West Hall * Creating a Character in DRAKE'S FORTUNE https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6169 Friday, 9:00am-10:00am, Room 2001, West Hall * Designing and Implementing a Dynamic Camera System https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6174 Friday, 9:00am-10:00am, Room 3004, West Hall * Taming the Mob: Creating believable crowds in ASSASSIN'S CREED https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6996 Friday, 10:30am-11:30am, Room 132, North Hall * Semantic Environment Sensor System: Data-driven Interactions of Characters with the World https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6643 Friday, 2:30pm-2:50pm, Room 131, North Hall * Building a Better Battle: HALO 3 AI Objectives https://www.cmpevents.com/GD08/a.asp?option=C&V=11&SessID=6863 Friday, 4:00pm-5:00pm, Room 3004, West Hall And I guess Ray Kurzweil will also have a bit to say on AI in his keynote! I missed the info on the annual AI programmers dinner this year, but if you interested, interrogate Neil Kirby or Steve Rabin if you bump into them at GDC! Some new game AI articles and resources on the web: ONLINE RESOURCE/PROCEEDINGS: Proceedings of the ICAPS 2007 Workshop on Planning in Games http://www.plg.inf.uc3m.es/icaps-pg2007/ ONLINE RESOURCE/PROCEEDINGS: Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games http://csapps.essex.ac.uk/cig/2007/index.jsp?page=papers.html ONLINE RESOURCE/ARTICLE: Game AI is Dead. Long Live Game AI! by Alexander Nareyek IEEE Intelligent Systems, 22(1), 9-11 http://www.ai-center.com/references/nareyek-07-gameai.html ONLINE RESOURCE/ARTICLE: Modeling Opinion Flow in Humans Using Boids Algorithm & Social Network Analysis by Skip Cole http://www.gamasutra.com/view/feature/1815/modeling_opinion_flow_in_humans_ .php ONLINE RESOURCE/ARTICLE: Uncanny AI: Artificial Intelligence In The Uncanny Valley by David Hayward http://www.gamasutra.com/view/feature/1436/uncanny_ai_artificial_.php ONLINE RESOURCE/ARTICLE: Book Excerpt: AI for Game Developers / Flocking by Glenn Seeman and David Bourg http://www.gamecareerguide.com/features/282/book_excerpt_ai_for_game_develo pers.php ONLINE RESOURCE/MEDIA: Bungie Podcast on Halo 3's AI http://www.bungie.net/News/content.aspx?type=topnews&cid=12705 ONLINE RESOURCE: Alex J. Champandard's game AI repository (with news/articles/forums/etc) http://aigamedev.com/ ... and hundreds of pages of game AI info in this new book: BOOK: AI Game Programming Wisdom 4 edited by Steve Rabin Thomson Course Technology http://www.courseptr.com/ptr_detail.cfm?isbn=1-58450-523-0 Here are some links on some (relatively) new commercial players in the game AI area: COMMERCIAL GAME AI SOLUTION: xaitment http://xaitment.com/html/products/features.html COMMERCIAL GAME AI SOLUTION: Artificial Technology http://www.artificial-technology.com/produkte.php5?lang=eng COMMERCIAL GAME AI SOLUTION: AiLive http://www.ailive.net/products.html Lots of calls/events coming up: EVENT: Apply AI Innovation 2008 Date tbc http://www.applyai.com/ CALL FOR PAPERS: International Journal of Computer Games Technology Special Issue on Artificial Intelligence for Computer Games Submission deadline: May 1, 2008 http://www.hindawi.com/journals/ijcgt/si/aicg.html EVENT / CALL FOR PAPERS: 2008 IEEE Symposium on Computational Intelligence and Games Submission deadline: July 15, 2008 http://www.csse.uwa.edu.au/cig08/home.html EVENT / CALL FOR PAPERS: Fourth Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'08) October 22-24, 2008 Submission deadline: April 22, 2008 http://www.aiide.org/ And some stuff from last year's AIIDE: ONLINE RESOURCE/ARTICLES: Some papers and posters from AIIDE 2007 http://aigamedev.com/coverage/aiide-2007-papers http://aigamedev.com/coverage/aiide-2007-posters Finally - Have some time to help Jeff Orkin in his experiment to generate AI behaviors that mimic real player behaviors? Head over to: http://web.media.mit.edu/~jorkin/restaurant/ Have fun at GDC! (Unluckily, I have to skip it again because of the running semester.) Best, Alexander Nareyek Chair of the IGDA's AI SIG http://www.igda.org/ai/ P.S.: Did I miss anything? If you want to add anything for the next newsletter, please let me know! P.P.S.: By the way, just as a note - please don't ask about including "general AI" links in this newsletter. The field of AI is much too broad to cover, and there are other newsletters out there that target the general topic in a much better way. This newsletter is only for links/events/resources with a strong "game" emphasis. -- Alexander Nareyek http://www.ai-center.com/home/alex/ Tel: +65 9223 1756 (mobile/cell) Fax: +65 6779 1103 Director @ interactive intelligence Labs: http://www.ai-center.com/ii-labs/ Block E4, Level 5, Room 25 Department of Electrical & Computer Engineering National University of Singapore 4 Engineering Drive 3 Singapore 117576 Director @ NUS Games Lab: http://www.ai-center.com/games-lab/ IDM Institute National University of Singapore 21 Lower Kent Ridge Road Singapore 119077 --