[gameAI_news] Game AI Newsletter (09/2005)
gameai_news at igda.org
gameai_news at igda.org
Fri Sep 16 20:49:02 EDT 2005
I guess you are all back from the summer holidays by now - so here we go with the new edition of the game AI newsletter! I've been pretty busy setting up a company in beautiful Prague (yes, on game AI of course :-)), and I apologize for being slightly slow in responding to e-mails for the last months.
GDC turned out to be a great event (even though the new location was far from perfect) with many AI sessions, including our session from the AI Interface Standards Committee. You can find a brief description of our session here:
GDC 2005 Session Report: "AI Interface Standards: First Specifications"
by Alexander Nareyek and Nathan Combs
Perhaps much more interestingly, the yearly report of the committee has been published:
The 2005 Report of the IGDA's Artificial Intelligence Interface Standards Committee
Edited by Alexander Nareyek, Nathan Combs, Börje F. F. Karlsson, Syrus Mesdaghi and Ian Wilson
As a teaser for next year, the committee will have the first version for pathfinding interface standards ready for next GDC!
A semi-game-AI-related forthcoming event:
The First International Workshop on Crowd Simulation (V-CROWDS 05)
November 24-25, 2005, EPFL, VRlab, Lausanne, Switzerland
And lots of new resource links! Here is a brief GDC report from Steve Woodcock - with many comments on the conference's AI sessions:
Random Thoughts About GDC 2005
by Steven Woodcock
( and the Pics from the 8th Annual AI Programmer's Dinner:
GDC 2005 AI Roundtable / Moderator Report
by Neil Kirby
GDC 2005 Proceedings / Handling Complexity in the Halo 2 AI
by Damian Isla
Some great stuff from the First Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE):
AIIDE / Invited Speaker Presentations
Report on the AIIDE conference
by Andrew Stern
and some more discussions:
And you surely didn't miss the release of Façade, did you? If so, here is a link to the page where you can download it and find lots of info on their AI approach:
Infos and download options for Façade
Damian Isla has started a new blog on game AI! Check it out:
By the way, Craig Reynolds collects lots of resources and links at the following page:
Craig Reynolds's Game AI Links
The proceedings of the IJCAI-05 Workshop on Reasoning, Representation, and Learning in Computer Games
AI Application Programming, Second Edition
by M. Tim Jones
Charles River Media
(Note that Charles River Media has been acquired by Thomson Delmar Learning)
So long for this issue - Enjoy the games of the forthcoming holiday season!
Alexander Nareyek <nareyek at digitaldramastudios.com>
Chair of the IGDA's AI SIG
Did I miss anything? If you want to add anything for the next newsletter, please let me know!
By the way, just as a note - please don't ask about including "general AI" links in this newsletter. The field of AI is much too broad to cover, and there are other newsletters out there that target the general topic in a much better way. This newsletter is only for links/events/resources with a strong "game" emphasis.
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