[flashpro] How is that done?
elusive
elu at elusive.de
Wed Mar 2 10:33:42 EST 2005
well... i dont think that this is a particle system.
i've done a few jobs with a guy who does stuff like this. And i often
got flash-documents from him to "optimize" em or - in fact make em
loadable for modem users.
and here's what these guys do: they spend ages on putting together tiny
little bits of vector graphics and move it arround with complex motion
paths and stuff. They use so many layers that you have to scroll even
if you set your timeline window fullscreen.
They spend AGES on tiny little frames with little flashes flashing up
once during the movie but occupying a comlete layer.
and here's a few more things these guys do:
If they want to control a nested movieclip the go like:
tellTarget (my movieclip, gotoAndStop(49877))
they never use folders!!! neither for layers nor for the clips in their
library (which are named "movie clip 3354" of course).
Everything is build with most complex vectors so they can use the same
file even if they want to do a billboard on madison square garden. so
if you click an onject with the white arrow (which they never heard of)
you'll see a zillion vector points.
They dont care since they build their stuff on a dual 3.8GHz intel
machine with 16 gigs of ram and a video card that will officially be
release in march next year.
somwhere on the main timeline they place a soundfile which they got
from their favourite model agency which had been played at the milano
shows last year wich is about 50 megs and sounds ugly becouse they
never found the soundsettings.
And finally they'll be payed about 20 times as much as we are - since
they're artists and we are JUST stupid programmers - so even it it
takes em 6 weeks to set up a 15 seconds intro animation they still make
great money.
BTW if anyone knows a good flash plugin to DOIRize layouts, send me the
link!
e
More information about the FlashPro
mailing list