[Coco] RGB to XGA (Bruce Borer)
Andrew Ayers
keeper63 at cox.net
Tue Dec 23 23:04:02 EST 2025
Though as you said, the Pico probably couldn't handle it, it would be
nice if you could get the 256-color mode to "work" (or emulate it in
some fashion). I'm not if any of the adapters do this (versus just
running the actual composite output or something)?
Also - you may want to adjust things, if you can, to allow for the 225
line mode; not super-critical, as I don't know if there is much that
uses it.
How about the other "usable" modes? The CoCo 3 has a few other modes
that can be dropped into, but aren't supported by BASIC - POKEs can get
you into them, but really for anything reasonable you need ML. I think
only a couple of them are actually usable for anything (IIRC, they are
both a 160x192x16 color mode, and a 256x192x16 color mode; there also
may be 4 and 2 color modes for each, I forget); I think they are
mentioned in the service manual, and are also really detailed in some
memory maps floating out there (including one mode that is something
like 320x"infinite" that scrolls vertically; I think one of the guys on
this list or elsewhere did a sound visualizer with it).
I take it that the SG modes all look ok (there's only a few on the CoCo 3)?
Additional resources which may be of interest:
https://github.com/hoglet67/RGBtoHDMI
https://retrohackshack.com/product/rgbtohdmi/
---
https://github.com/qbancoffee/coco_rgb_to_hdmi_adapter/tree/main (might
be related to the above adapter, unsure)
---
https://www.thingiverse.com/thing:5528298 (unfortunately, just an STL
file, so modding it may or may not be easy?)
---
Hope these help or inspire...
Andrew L. Ayers
Glendale, Arizona
phoenixgarage.org
github.com/andrew-ayers
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